30 generic problems to dole out for homebrew, custom made, and scratch built machines
The ki-yah and woooooOOOOOoooooo
In the dark underground realms where Dwarves dwell, the colourful heraldy of humans is of less value. Dwarven heraldry focuses more on the silhouette of the warrior, the shape of his shield, and in some cases, sound.
The lost art of the orcish drum has been rediscovered in the hands of Gromek of the Gripfang tribe.
War is the biggest business of the future.
A follow up thread to MoonHunter’s NPCs out of History. These are battles out of history that may serve to inspire GMs to create cool battle scenarios or mythical battles / rumours of battles.
This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat.
If your character has access to such a deck, you will use these rules.
Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.
As they age they get larger, they don't seem to ever die of natural causes.