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Scrasamax
February 15, 2014
Hits: 407
Comments: 12
Ideas: 1
Votes: 5 / 4.100000
30 Mecha Design Flaws    Systems  (Combat/ Warfare)   (General)

30 generic problems to dole out for homebrew, custom made, and scratch built machines

Scrasamax
November 20, 2012
Hits: 476
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Cascade Martial Arts    Systems  (Combat/ Warfare)   (General)

The ki-yah and woooooOOOOOoooooo 

valadaar
October 17, 2012
Hits: 467
Comments: 7
Ideas: 0
No votes
Dwarven Heraldry    Systems  (Combat/ Warfare)   (General)

In the dark underground realms where Dwarves dwell, the colourful heraldy of humans is of less value.  Dwarven heraldry focuses more on the silhouette of the warrior, the shape of his shield, and in some cases, sound.

MindForge
May 5, 2007
Hits: 5069
Comments: 16
Ideas: 0
Votes: 9 / 3.666667
The Art of the Orcish War Drum    Systems  (Combat/ Warfare)   (General)

The lost art of the orcish drum has been rediscovered in the hands of Gromek of the Gripfang tribe.

Scrasamax
March 29, 2007
Hits: 3222
Comments: 9
Ideas: 0
Votes: 6 / 3.666667
The Warcraft of Worlds    Systems  (Combat/ Warfare)   (General)

War is the biggest business of the future.

Ancient Gamer
December 27, 2005
Hits: 9307
Comments: 9
Ideas: 12
Votes: 5 / 4.200000
Battles out of History    Systems  (Combat/ Warfare)   (General)

A follow up thread to MoonHunter’s NPCs out of History. These are battles out of history that may serve to inspire GMs to create cool battle scenarios or mythical battles / rumours of battles.

Loki_Swiftstrike
October 29, 2005
Hits: 4444
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
The Deck of the White Sorcerer    Systems  (Combat/ Warfare)   (General)

This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat.

If your character has access to such a deck, you will use these rules.

shivamuffin
April 9, 2003
Hits: 11141
Comments: 17
Ideas: 0
Votes: 6 / 3.916667
Firearms & Artillery    Systems  (Combat/ Warfare)   (General)

Firearms & Artillery rules to simplify the addition of such weapons into a campaign setting.

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Random Idea Seed View All Idea Seeds

       By: Wulfhere

A common mistake when writing adventures set in deserts is to assume that the climate is too ferociously hot to wear armor. Historically, most battles in deserts involved troops dressed in protective armor. Although they would have been miserable during the hottest part of the day or the hottest part of the year, desert weather isn't intolerably hot 24/7.

Encounter  ( Desert ) | October 11, 2011 | View | UpVote 3xp


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