In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
An orc male who dislikes the hard warrior life, has disguised himself as an orc female and is learning how to become a Shaman. If uncovered as a male, his fellow orcs will be disgusted enough to kill him.