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Forganthus
November 29, 2012
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Comments: 11
Ideas: 0
Votes: 11 / 4.454545
Non-Euclidean Architecture: Part 2    Systems  (Architectural)   (Specific)

In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.  

This isn't nonsense--this is logic!

Forganthus
June 7, 2012
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Comments: 20
Ideas: 0
Votes: 15 / 4.700000
Non-Euclidean Architecture: Part 1    Systems  (Architectural)   (Specific)

 

From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”.  But what is it, and how can it be included in your games in a way that is interesting and fun?

Scrasamax
April 8, 2006
Hits: 5033
Comments: 8
Ideas: 0
Votes: 8 / 4.187500
Elvenesque    Systems  (Architectural)   (General)

Organic elements, flowing lines, and an absence of sharp angles and corners all are elements of the Elvenesque style of architecture.

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Random Idea Seed View All Idea Seeds

       By: caesar193

The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...

Ideas  ( Plots ) | August 16, 2012 | View | UpVote 3xp


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