In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
Maybe in the future, you can earn money by allowing yourself to be possessed by the genius loci of Taco Bell. And then it just spews ads out of your mouth during all the times you aren't using it.