In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?
In ancient Rome, social appearance and respectability were everything. The most hated men were punished with damnatio memoriae, damnation of memory. Every trace that a person had ever lived was removed. Busts were shattered, freizes were marred, records were struck. Any sign of the hated figure was destroyed.