Hall of Honour Featured

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Scrasamax
November 4, 2017
Hits: 76
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
Anti-Robot Warfare    Systems  (Combat/ Warfare)   (Specific)

7 Methods of fighting robots in the Cosmic Era. These techniques and equipment also work against power armor troopers, cyborgs, and other high armor/small size targets.

Scrasamax
October 8, 2017
Hits: 35
Comments: 0
Ideas: 0
No votes
The Lillith Virus    Systems  (Ecological)   (Specific)

The Lillith Virus, named for Adam's first wife, was first found in an ice core sample from Antarctica. It's spread through the human population was rapid.

Scrasamax
August 6, 2017
Hits: 560
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
EMS    Systems  (Ecological)   (Specific)

A primitive sibling of EDS, Electromagnetic Sensitivity is a rare affliction that grew to prevalence in the late Petroleum Era, and persists into the Cosmic Era. What was formerly a psychosomatic form of hypochondria is a recognized, and paradoxically, officially discredited disease.

Scrasamax
July 6, 2017
Hits: 219
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Cultural Catharis    Systems  (Societal/ Cultural)   (Specific)

Catharsis is the act of purging stress and tension. Most commonly used in psychiatric diagnosis, it is also demonstrated to absolute effect in the movie The Purge.

Scrasamax
June 24, 2017
Hits: 252
Comments: 3
Ideas: 0
Votes: 2 / 5.000000
Supernatetium    Systems  (Transportation)   (Specific)

A long fancy word meaning 'Something that Floats'

Aramax
February 7, 2017
Hits: 411
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
Adventuring Butlers of The Sundered Worlds    Systems  (Technical/ Mechanical)   (Specific)

If a society has adventuring as a career path long enough, some unusual subtypes will emerge

Aramax
January 30, 2017
Hits: 470
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
7 forms of 'Supernatual' Weather for 'Dungeons' Ruins and Wastelands    Systems  (Mystical)   (Defining)

Title says it all

Scrasamax
January 30, 2017
Hits: 640
Comments: 4
Ideas: 0
Votes: 3 / 5.000000
Intersectionality and Protoculture    Systems  (Societal/ Cultural)   (Specific)

Intersectionality is the nebulous web of privilege and discrimination that is the crux of social justice/injustice, and protoculture is the passing of behaviors from one generation to the next among non-human primates

Aramax
January 29, 2017
Hits: 328
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Greater Adventuring Kharmic Line    Systems  (Divine/ Spirit)   (Defining)

Proper redo of my 4D Construct of adventuring parties. Usable in any genre you are willing to introduce the concept of 4D beings.

Scrasamax
January 16, 2017
Hits: 120
Comments: 0
Ideas: 0
No votes
Y?g?    Systems  (Divine/ Spirit)   (Specific)

A powerful legacy of the Imbrians, an application of arcanotech sophisticated enough to simply be magic.

Scrasamax
December 4, 2016
Hits: 538
Comments: 3
Ideas: 0
Votes: 2 / 4.250000
Metric Time    Systems  (Technical/ Mechanical)   (Specific)

In the Cosmic Era, time has been adapted to the Metric system.

axlerowes
November 19, 2016
Hits: 533
Comments: 6
Ideas: 0
Votes: 2 / 3.500000
Conventions of Galactic Cartography    Systems  (Geological/ Geographical)   (General)

"Maps are a human thing. They like to make simplified models in which things are labelled, placed on grids and details are glossed over. I assume it is because their minds are spatial and not mathematical. Things to the human mind are defined by there relation to other things. That is why they need two points to draw straight line, whatever that is. Sincerely, though I don't understand the utility of it, but I don't fight it. The Captain says go to grid space 10-K, and I can discern what he means."

-Lagrimal-0201020101, Chief Navigational Program for the FTO freighter Mtuzanizibar.

axlerowes
October 18, 2016
Hits: 477
Comments: 4
Ideas: 0
Votes: 4 / 3.250000
How do you measure a year? Interstellar Chronologies.    Systems  (Technical/ Mechanical)   (Specific)

100 Word Piece of Sci-fi Minutia

Scrasamax
September 17, 2016
Hits: 579
Comments: 1
Ideas: 0
Votes: 1 / 5.000000
Cosmic Era Media and Entertainment    Systems  (Artistic/Performance)   (Specific)

The greedy, obnoxious, exploitative things the entertainment industry does in the Cosmic Era

Scrasamax
September 11, 2016
Hits: 665
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
Nerve Stapling    Systems  (Divine/ Spirit)   (Specific)

Nerve Stapling is considered a vile and barbaric act, the orbital lobotomy of the Cosmic Era.

Scrasamax
July 3, 2016
Hits: 744
Comments: 1
Ideas: 0
Votes: 1 / 5.000000
Cognocracy    Systems  (Political)   (Specific)

Once the purview of sci-fi and dystopian literature, rule be machines is increasingly becoming a goal of the Cosmic Era

Scrasamax
May 7, 2016
Hits: 775
Comments: 5
Ideas: 0
Votes: 4 / 4.750000
Anthropotronics    Systems  (Societal/ Cultural)   (Specific)

The study and application of technology and human activity

ChimeraMaster1
May 5, 2016
Hits: 1031
Comments: 4
Ideas: 0
Votes: 4 / 3.250000
Fantasy Military Rankings    Systems  (Combat/ Warfare)   (General)

Sometimes I think that a new rank system is in order, but am unsure how complex it should be. This is a simple fantasy military rank system(insignias are described) that should be fun to just contemplate.

Scrasamax
March 15, 2016
Hits: 736
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
Nipponese Augment Ranks    Systems  (Technical/ Mechanical)   (Specific)

A leader in cybernetic and genetic augmentation, it is little surprise that most nations have adopted the Nipponese scale for grading the abilities of augmented human operatives.

Scrasamax
February 6, 2016
Hits: 1464
Comments: 12
Ideas: 2
Votes: 4 / 4.250000
Freemium Economy    Systems  (Mercantile)   (Specific)

The basic economy of the Atlantic Federation

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Random Idea Seed View All Idea Seeds

       By: Incarnadine

Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.

There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.

Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.

Traps.

This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.

A rattling hiss echoes somewhere from below...

Encounter  ( Water ) | May 20, 2005 | View | UpVote 3xp


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