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Cheka Man
September 10, 2012
Hits: 2085
Comments: 14
Ideas: 0
Votes: 1 / 4.000000
7 Things to Run or Hide From    Plots  (Travel)   (Encounter)

"There is a time to fight, and a time to run and hide,and the clever thing is deciding when it is the right time to do either." Unamed veteran of many hard-fought battles.

Moonlake
August 8, 2012
Hits: 1570
Comments: 0
Ideas: 0
No votes
Sundering of Zia    Plots  (Event)   (Campaign)

An event that changed the Dragon Empire forever 

EmilioV
July 24, 2012
Hits: 1522
Comments: 15
Ideas: 3
Votes: 8 / 3.250000
10 Combat Obstacles    Plots  (Event)   (Encounter)

Something to keep your party on their toes.

EmilioV
July 24, 2012
Hits: 1393
Comments: 8
Ideas: 0
Votes: 7 / 3.285714
10 Chance Meetings    Plots  (Coincidence)   (Encounter)

A selection of chance encounters that can take place in any large town or city.

Scrasamax
July 15, 2012
Hits: 1601
Comments: 7
Ideas: 2
Votes: 5 / 3.600000
11/30 Things to make Players Sweat    Plots  (Coincidence)   (Encounter)

Inspired by Cheka's 30 things to run away from.

Thanatox
July 9, 2012
Hits: 1363
Comments: 8
Ideas: 1
Votes: 7 / 3.428571
Getting a party together: Beyond the bar fight    Plots  (Coincidence)   (Campaign)

“So…. Um….. your all sitting around in the inn and…..”

Scrasamax
June 30, 2012
Hits: 1247
Comments: 8
Ideas: 0
Votes: 5 / 4.800000
Arachnoquake: The Game    Plots  (Crisis)   (Single-Storyline)

Giant firebreathing spiders attack the city!

Moonlake
June 10, 2012
Hits: 1908
Comments: 9
Ideas: 0
Votes: 2 / 3.250000
Keeper of the Hourglass    Plots  (Event)   (Campaign)

"Remember, lad, nothing on this world remains constant, not even the world itself or anything beyond. The only constants ever are the Fabric and time"

Ted
April 30, 2012
Hits: 943
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
Interrogation    Plots  (Duty)   (Campaign)

One dead, one escaped, four captured. After a late-night car chase and shootout, Team A of the CRTF are probably prepared for the interrogation. That's not to say they'll be prepared for what they might learn...

Kassy
April 11, 2012
Hits: 5525
Comments: 21
Ideas: 0
Votes: 12 / 3.416667
A slight problem with Hell    Plots  (Travel)   (Encounter)

As you are traveling through the forest you stumble accross a poor peasent, who begs you to help his village.

OmegaDraco
February 20, 2012
Hits: 1737
Comments: 10
Ideas: 0
Votes: 3 / 2.666667
Bavmor's Folly    Plots  (Discovery)   (Side-Quest)

"Bavmor could not possibly have known that the flask was incomplete due to the magical method of its creation. Had Bavmor taken an alchemical approach, he would have known that 10 more ingredients have yet to be found."

- Fitchinger the Great

Ted
January 15, 2012
Hits: 1136
Comments: 2
Ideas: 0
No votes
The Tale of Koboldi    Plots  (Event)   (Single-Storyline)

Downsit, you, you and you! Story tell of Koboldi rise to Island King!

Scrasamax
January 5, 2012
Hits: 2460
Comments: 8
Ideas: 0
Votes: 7 / 3.785714
The Invisible Trebuchet    Plots  (Crisis)   (Side-Quest)

100 word Plot

brutus_bullworth
January 2, 2012
Hits: 6285
Comments: 12
Ideas: 0
Votes: 1 / 2.000000
falling empires    Plots  (Crisis)   (Campaign)

3-8 adventures start out on the rural/suburban borderlands of a colapseing empire that’s being invaded by hordes of orks and hobgoblins.

Dragonlordmax
November 20, 2011
Hits: 1491
Comments: 10
Ideas: 0
Votes: 10 / 4.600000
What hath Science Wrought?    Plots  (Discovery)   (Single-Storyline)

Or, 30 Ways for Mad Science to go Delightfully Awry

Ted
November 20, 2011
Hits: 1441
Comments: 11
Ideas: 0
Votes: 6 / 3.166667
The Sinblades    Plots  (Crisis)   (Campaign)

Seven deadly sins plague man kind

Arrogance, Lust, Envy, Greed, Wrath, Sloth, Gluttony

Seven deadly blades for man to find

For man to cause the world great agony

 

Agar
July 13, 2011
Hits: 1598
Comments: 12
Ideas: 0
Votes: 7 / 3.000000
The Perils of Envy    Plots  (Coincidence)   (Mini-Campaign)

An old and respected fortune teller is dying of disease and seeks out the help of andventurers to secure the heir to the fortune teller's power.

Ted
May 1, 2011
Hits: 1688
Comments: 7
Ideas: 0
Votes: 3 / 2.000000
The Shattering    Plots  (Event)   (Campaign)

What once existed is now shards of reality, floating in the sea of conflict...

ephemeralstability
April 24, 2011
Hits: 1700
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Tunguska Dreaming    Plots  (Crisis)   (Mini-Campaign)

A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all...

Dossta
April 21, 2011
Hits: 2554
Comments: 12
Ideas: 1
Votes: 7 / 4.642857
30 Dragon-Related Plots and Encounters    Plots  (Coincidence)   (Encounter)

Dragons are truly awesome creatures.  Too awesome in a lot of ways, really.  Because of their power, their magnificence and their near-immortal lifespans, a GM might hesitate to include one in a campaign as anything other than an end boss.  Here are 30 non-traditional ways to bring these wonderful beasts into your own campaign.

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Order of the Moonbeard

       By: valadaar

Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.

They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.

They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.

They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.

They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.

Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.

Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.

The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.

Encounter  ( City/ Ruin ) | January 24, 2014 | View | UpVote 5xp


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