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  • The Omen By: Kassy
Scrasamax
July 15, 2012
Hits: 1437
Comments: 7
Ideas: 2
Votes: 5 / 3.600000
11/30 Things to make Players Sweat    Plots  (Coincidence)   (Encounter)

Inspired by Cheka's 30 things to run away from.

Thanatox
July 9, 2012
Hits: 1208
Comments: 8
Ideas: 1
Votes: 7 / 3.428571
Getting a party together: Beyond the bar fight    Plots  (Coincidence)   (Campaign)

“So…. Um….. your all sitting around in the inn and…..”

Scrasamax
June 30, 2012
Hits: 1089
Comments: 8
Ideas: 0
Votes: 5 / 4.800000
Arachnoquake: The Game    Plots  (Crisis)   (Single-Storyline)

Giant firebreathing spiders attack the city!

Moonlake
June 10, 2012
Hits: 1682
Comments: 9
Ideas: 0
Votes: 2 / 3.250000
Keeper of the Hourglass    Plots  (Event)   (Campaign)

"Remember, lad, nothing on this world remains constant, not even the world itself or anything beyond. The only constants ever are the Fabric and time"

Ted
April 30, 2012
Hits: 844
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
Interrogation    Plots  (Duty)   (Campaign)

One dead, one escaped, four captured. After a late-night car chase and shootout, Team A of the CRTF are probably prepared for the interrogation. That's not to say they'll be prepared for what they might learn...

Kassy
April 11, 2012
Hits: 5269
Comments: 21
Ideas: 0
Votes: 12 / 3.416667
A slight problem with Hell    Plots  (Travel)   (Encounter)

As you are traveling through the forest you stumble accross a poor peasent, who begs you to help his village.

OmegaDraco
February 20, 2012
Hits: 1533
Comments: 10
Ideas: 0
Votes: 3 / 2.666667
Bavmor's Folly    Plots  (Discovery)   (Side-Quest)

"Bavmor could not possibly have known that the flask was incomplete due to the magical method of its creation. Had Bavmor taken an alchemical approach, he would have known that 10 more ingredients have yet to be found."

- Fitchinger the Great

Ted
January 15, 2012
Hits: 1043
Comments: 2
Ideas: 0
No votes
The Tale of Koboldi    Plots  (Event)   (Single-Storyline)

Downsit, you, you and you! Story tell of Koboldi rise to Island King!

Scrasamax
January 5, 2012
Hits: 2207
Comments: 8
Ideas: 0
Votes: 7 / 3.785714
The Invisible Trebuchet    Plots  (Crisis)   (Side-Quest)

100 word Plot

brutus_bullworth
January 2, 2012
Hits: 6102
Comments: 12
Ideas: 0
Votes: 1 / 2.000000
falling empires    Plots  (Crisis)   (Campaign)

3-8 adventures start out on the rural/suburban borderlands of a colapseing empire that’s being invaded by hordes of orks and hobgoblins.

Dragonlordmax
November 20, 2011
Hits: 1361
Comments: 10
Ideas: 0
Votes: 10 / 4.600000
What hath Science Wrought?    Plots  (Discovery)   (Single-Storyline)

Or, 30 Ways for Mad Science to go Delightfully Awry

Ted
November 20, 2011
Hits: 1279
Comments: 11
Ideas: 0
Votes: 6 / 3.166667
The Sinblades    Plots  (Crisis)   (Campaign)

Seven deadly sins plague man kind

Arrogance, Lust, Envy, Greed, Wrath, Sloth, Gluttony

Seven deadly blades for man to find

For man to cause the world great agony

 

Agar
July 13, 2011
Hits: 1461
Comments: 12
Ideas: 0
Votes: 7 / 3.000000
The Perils of Envy    Plots  (Coincidence)   (Mini-Campaign)

An old and respected fortune teller is dying of disease and seeks out the help of andventurers to secure the heir to the fortune teller's power.

Ted
May 1, 2011
Hits: 1471
Comments: 7
Ideas: 0
Votes: 3 / 2.000000
The Shattering    Plots  (Event)   (Campaign)

What once existed is now shards of reality, floating in the sea of conflict...

ephemeralstability
April 24, 2011
Hits: 1533
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Tunguska Dreaming    Plots  (Crisis)   (Mini-Campaign)

A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all...

Dossta
April 21, 2011
Hits: 2314
Comments: 12
Ideas: 1
Votes: 7 / 4.642857
30 Dragon-Related Plots and Encounters    Plots  (Coincidence)   (Encounter)

Dragons are truly awesome creatures.  Too awesome in a lot of ways, really.  Because of their power, their magnificence and their near-immortal lifespans, a GM might hesitate to include one in a campaign as anything other than an end boss.  Here are 30 non-traditional ways to bring these wonderful beasts into your own campaign.

Mourngrymn
April 16, 2011
Hits: 13664
Comments: 35
Ideas: 6
Votes: 10 / 4.400000
Continuous Plot    Plots  (Mystical)   (Multi-Storyline)

This is a study of the effectiveness of not the individual but a group of individuals. This is an Open Ended Plot which will not be fleshed out by a single person but by who ever chooses to add content.

Ted
March 21, 2011
Hits: 1343
Comments: 7
Ideas: 0
Votes: 5 / 3.400000
The King's Issues with Ale...    Plots  (Crisis)   (Single-Storyline)

The King has an issue about the ale that is extremely popular in his nation...

Moonlake
February 27, 2011
Hits: 1632
Comments: 5
Ideas: 0
Votes: 4 / 3.375000
The intertwining of Time and Music    Plots  (Mystical)   (Single-Storyline)

The story of a castle where time and the sound of piano intertwines 

Dossta
February 25, 2011
Hits: 1788
Comments: 19
Ideas: 0
Votes: 11 / 4.500000
A Cupid for Cornelius    Plots  (Hired)   (Side-Quest)

Ah, Spring! When a dragon’s fancy turns towards thoughts of (ahem) love. Unfortunately, this particular dragon has been very unlucky in matters of the heart and has yet to mate successfully. The females just don’t understand him, you see. This year, however, he’s trying a different approach by hiring a group of adventurers to take his message of love and/or lust to several scaled beauties that he’s had his eye on for some time. Can they convince one of the ladies to mate with him?

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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