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Hall of Honour Featured

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Agar
December 11, 2002
Hits: 6095
Comments: 5
Ideas: 0
Votes: 6 / 4.000000
Antule's schism    Plots  (Crisis)   (Single-Storyline)

Two religeous sects are approching open war after members of each sect are found brutally beaten to death.

DaWergyling
December 9, 2002
Hits: 5194
Comments: 8
Ideas: 0
Votes: 8 / 3.000000
The Castle (A.K.A. Dreamweaver's Revenge)    Plots  (Duty)   (Single-Storyline)

A continuation to the plot The Dreamweaver. This time, the PCs might not be so lucky…........

DaWergyling
November 25, 2002
Hits: 6764
Comments: 8
Ideas: 0
Votes: 5 / 3.000000
The Dreamweaver Affair    Plots  (Mystical)   (Side-Quest)

(Recommended avg. Hero lvl: 10-13)The heros find that either a peasant went insane and killed the mayor/king/other high ranking official and says that the “Man in his dreams” made him do it, or, simply the high-ranking official died in his sleep for no apparent reason.

Agar
November 15, 2002
Hits: 4059
Comments: 4
Ideas: 0
Votes: 10 / 3.700000
Karma    Plots  (Mystical)   (Single-Storyline)

The village’s spiritual leader is fevered and babbling about ghosts. Is what’s plauging him an assault from beyond the grave, or of a more earthly source?

Agar
November 5, 2002
Hits: 5491
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Laughter is a Serious Buisiness    Plots  (Duty)   (Single-Storyline)

Chaos and Law have reached a comprmise and stopped thier warring. This truce holds as long as the respecitve priests honors the other’s ways for one day of the year. Lawful preists must incite a large decadant celebration or carelessness and the chaotic priests must chaperone the event and keep the party from turning ugly while remaining out of involvement. Thus the warring of the gods has been kept in check for decades and all is well. At least untill the materials for the party come up missing two short weeks before the truce day…

Strolen
October 26, 2002
Hits: 5567
Comments: 6
Ideas: 0
Votes: 8 / 4.187500
Setup    Plots  (Duty)   (Single-Storyline)

The job of a lifetime. The King’s very own Security Advisor has redesigned the security of the armoury and has chosen the PC’s to give it a test run. If they break in and out, they will win much respect. If they fail, then they simply prove the armoury security is unbreakable. Can’t lose, until after the ‘test’ break-in the armoury really is broken into and the most valuable weapons of the kingdom are now missing…and the PC’s are the prime suspects.

ephemeralstability
October 14, 2002
Hits: 4763
Comments: 4
Ideas: 0
Votes: 5 / 4.000000
The Deterrent    Plots  (Mystical)   (Multi-Storyline)

The two great continents of the world are bitterly at war and they have been busy creating the ultimate weapon. But the Chromatic Council of Colour Dragons are aware…

Ria Hawk
October 14, 2002
Hits: 5527
Comments: 6
Ideas: 0
Votes: 11 / 4.045455
Mistaken Blackmail    Plots  (Duty)   (Single-Storyline)

This combines both a blackmail scheme and mistaken identity in a fun way!

manfred
October 9, 2002
Hits: 5120
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Sabotage 2    Plots  (Discovery)   (Single-Storyline)

Another dirty job, this time heavily guarded weapon works have to be stopped.

ephemeralstability
September 23, 2002
Hits: 7033
Comments: 9
Ideas: 0
Votes: 7 / 3.571429
Secret Life of the Assassin    Plots  (Hired)   (Single-Storyline)

A double life as a city guard and a master assassin may prove the most difficult of all when a PC is asked to solve a murder he committed.

Strolen
September 20, 2002
Hits: 3847
Comments: 5
Ideas: 0
Votes: 7 / 3.571429
Double Agents    Plots  (Duty)   (Encounter)

War is brewing over the new fertile lands next to the Otane River. Trade has ceased and conflict is thick in the air. Contacts must be kept and messages must still be sent to allies in each of the cities. Spies are untrustworthy and the loyal ones cannot be spared. The need for those competent and smart enough to deliver state secrets is desperately needed.

Belial
September 19, 2002
Hits: 9981
Comments: 19
Ideas: 0
Votes: 25 / 4.100000
Lost children...    Plots  (Discovery)   (Single-Storyline)

Starts like a regular investigate/slay/recive reward adventure, but with a macabre twist in the end that should get your players thinking…  a low level adventure

ephemeralstability
September 15, 2002
Hits: 5051
Comments: 5
Ideas: 0
Votes: 9 / 3.444444
Spiteful Spate    Plots  (Nature)   (Side-Quest)

Based on a true story. The players seek refuge from a storm in a village inn, but are they safe from the elements that they were fleeing?

Strolen
September 12, 2002
Hits: 5540
Comments: 9
Ideas: 0
Votes: 11 / 3.409091
Gathering of Gypsies    Plots  (Duty)   (Encounter)

Every five years the wandering nomads of the land have a large gathering bringing them together from all over. Unfortunately a town has sprung up on top of their gathering place. Live in peace and deal with each other or will the overlapping of two entirely different cultures clash in a bad way?

manfred
September 10, 2002
Hits: 6482
Comments: 11
Ideas: 0
Votes: 12 / 4.000000
Useless quest    Plots  (Discovery)   (Single-Storyline)

An ordinary seek-the-artifact scenario gives a valuable lesson why you should always check your employer.

Strolen
August 31, 2002
Hits: 4623
Comments: 5
Ideas: 0
Votes: 9 / 2.833333
On the House    Plots  (Duty)   (Side-Quest)

After a successful adventure and money in the pocket they decide to splurge and live it up. They site down and order a nice meal and it far surpasses their expectations- until halfway through it the other guests start falling over choking and vomiting.

ephemeralstability
August 25, 2002
Hits: 4221
Comments: 7
Ideas: 0
Votes: 10 / 3.350000
Metamorphosis    Plots  (Discovery)   (Side-Quest)

A PC awakes in a cell plastered with blood. On the floor lies a crucifix necklace. She escapes, chased by the guards and soon the terrible truth of her situation dawns on her…

ephemeralstability
August 11, 2002
Hits: 6651
Comments: 12
Ideas: 0
Votes: 15 / 4.200000
The Daedalus Factor    Plots  (Hired)   (Single-Storyline)

The Despotic Queen of Shiant has decreed that a competition will take place in the month of Oconerry. She will have built a labyrinth through which the contenders must pass in order to win the ultimate prize: her hand in marriage.

Strolen
July 14, 2002
Hits: 5768
Comments: 11
Ideas: 0
Votes: 12 / 3.500000
Shrieker    Plots  (Hired)   (Mini-Campaign)

During their travels through a dense wooded area the high pitched sound of a scream tears through the peacefulness of the forest.

ephemeralstability
July 13, 2002
Hits: 4311
Comments: 5
Ideas: 1
Votes: 6 / 3.416667
The Disappearance    Plots  (Duty)   (Single-Storyline)

Two sly-looking men turn up in town accompanied by a third man who says very little and who they don’t allow to be seen much.

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       By: MoonHunter

Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.


As they age they get larger, they don't seem to ever die of natural causes.

Ideas  ( Lifeforms ) | March 25, 2004 | View | UpVote 1xp


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