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  • You are challenged to go find a Plot worthy of a Hall of Honour Vote!

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strom
March 6, 2003
Hits: 4237
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
Dark Tides    Plots  (Discovery)   (Single-Storyline)

A mad necromancer is bent on enslaving the world.

ephemeralstability
March 2, 2003
Hits: 3711
Comments: 5
Ideas: 0
Votes: 11 / 3.272727
Tact    Plots  (Crisis)   (Single-Storyline)

The players are diplomats: ambassadors to a distant, unstable realm. The promise of security that came with King Addarron is suddenly shattered by his assassination. The ambassadors are caught up in the ensuing intrigue-riddled politics…

Erik
February 25, 2003
Hits: 11060
Comments: 15
Ideas: 0
Votes: 13 / 3.269231
The Golem Wars    Plots  (Discovery)   (Side-Quest)

The Golem Wars are over now. There is a great peace around the world, but something evil and powerfull has been awakened in the darkness.

CaptainPenguin
February 14, 2003
Hits: 3873
Comments: 3
Ideas: 0
Votes: 6 / 3.750000
The Heart That Bleeds    Plots  (Crisis)   (Single-Storyline)

The Duke Wars have torn apart the kingdom. Now, two dukes battle for supremacy. Will the heroes help the ambitious and noble deSandreaux or the beautiful and brave Christine?

CaptainPenguin
February 3, 2003
Hits: 5173
Comments: 5
Ideas: 0
Votes: 8 / 4.000000
Children of the Families    Plots  (Duty)   (Single-Storyline)

The city of Yoralaruk knows how to keep it’s secrets, and it has many to hide. It is up to the heroes to discover what the truth behind it’s darkest secret.

Agar
February 1, 2003
Hits: 8611
Comments: 14
Ideas: 0
Votes: 16 / 4.500000
It's the little thing that kill    Plots  (Nature)   (Single-Storyline)

A magical plauge is disrupting the city of Blue Marina. Victims are found poisioned and covered in weals and, oddly, pennyless. Can the players solve this crisis before rich and poor are destroyed?

CaptainPenguin
January 31, 2003
Hits: 3462
Comments: 3
Ideas: 0
Votes: 4 / 3.000000
The Devourer of Time    Plots  (Crisis)   (Single-Storyline)

Deep within the bowels of the earth, the great structure of reality finds itself at siege.

manfred
January 28, 2003
Hits: 6995
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
Time to move on    Plots  (Duty)   (Multi-Storyline)

If you helped the Grazuul Tribe, others require similar help. The reward is bigger, as the risks.

CaptainPenguin
January 25, 2003
Hits: 4227
Comments: 4
Ideas: 0
Votes: 6 / 2.833333
Unattainable Glory    Plots  (Discovery)   (Single-Storyline)

The Sword has returned from long and ancient exile. Can it’s glory be kept from falling into the wrong hands?

Agar
January 24, 2003
Hits: 5712
Comments: 11
Ideas: 0
Votes: 12 / 3.833333
Chrysalis    Plots  (Discovery)   (Single-Storyline)

Inspired by Ria Hawk’s “Lifecycle of the Dungeon” discussion.

The PC’s come across a cave system that isn’t on their map. The cave is in plain view and hard to miss. Once inside, several odd and unusual things are found.

Strolen
January 4, 2003
Hits: 4841
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Killer Business    Plots  (Duty)   (Encounter)

There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.

manfred
December 19, 2002
Hits: 8543
Comments: 16
Ideas: 0
Votes: 11 / 3.454545
Helping the Grazuul Tribe    Plots  (Discovery)   (Single-Storyline)

To help someone is a good deed. Will you still help, if, well, it is a tribe of Orcs that asks for your help?

Agar
December 14, 2002
Hits: 4614
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Dragon-lord's Gift    Plots  (Mystical)   (Single-Storyline)

A village is being terrorized by a demon. Daerun, the Dragon-lord that claims this territroy, has decreed that before he will help any cause, he must have a gift to show that the cause needs his intervention. Now you must go and kill/capture some of the demons underlings to present to Daerun or the village is doomed.

Agar
December 11, 2002
Hits: 6008
Comments: 5
Ideas: 0
Votes: 6 / 4.000000
Antule's schism    Plots  (Crisis)   (Single-Storyline)

Two religeous sects are approching open war after members of each sect are found brutally beaten to death.

DaWergyling
December 9, 2002
Hits: 5158
Comments: 8
Ideas: 0
Votes: 8 / 3.000000
The Castle (A.K.A. Dreamweaver's Revenge)    Plots  (Duty)   (Single-Storyline)

A continuation to the plot The Dreamweaver. This time, the PCs might not be so lucky…........

DaWergyling
November 25, 2002
Hits: 6702
Comments: 8
Ideas: 0
Votes: 5 / 3.000000
The Dreamweaver Affair    Plots  (Mystical)   (Side-Quest)

(Recommended avg. Hero lvl: 10-13)The heros find that either a peasant went insane and killed the mayor/king/other high ranking official and says that the “Man in his dreams” made him do it, or, simply the high-ranking official died in his sleep for no apparent reason.

Agar
November 15, 2002
Hits: 4004
Comments: 4
Ideas: 0
Votes: 10 / 3.700000
Karma    Plots  (Mystical)   (Single-Storyline)

The village’s spiritual leader is fevered and babbling about ghosts. Is what’s plauging him an assault from beyond the grave, or of a more earthly source?

Agar
November 5, 2002
Hits: 5439
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Laughter is a Serious Buisiness    Plots  (Duty)   (Single-Storyline)

Chaos and Law have reached a comprmise and stopped thier warring. This truce holds as long as the respecitve priests honors the other’s ways for one day of the year. Lawful preists must incite a large decadant celebration or carelessness and the chaotic priests must chaperone the event and keep the party from turning ugly while remaining out of involvement. Thus the warring of the gods has been kept in check for decades and all is well. At least untill the materials for the party come up missing two short weeks before the truce day…

Strolen
October 26, 2002
Hits: 5498
Comments: 6
Ideas: 0
Votes: 8 / 4.187500
Setup    Plots  (Duty)   (Single-Storyline)

The job of a lifetime. The King’s very own Security Advisor has redesigned the security of the armoury and has chosen the PC’s to give it a test run. If they break in and out, they will win much respect. If they fail, then they simply prove the armoury security is unbreakable. Can’t lose, until after the ‘test’ break-in the armoury really is broken into and the most valuable weapons of the kingdom are now missing…and the PC’s are the prime suspects.

ephemeralstability
October 14, 2002
Hits: 4705
Comments: 4
Ideas: 0
Votes: 5 / 4.000000
The Deterrent    Plots  (Mystical)   (Multi-Storyline)

The two great continents of the world are bitterly at war and they have been busy creating the ultimate weapon. But the Chromatic Council of Colour Dragons are aware…

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Magic is like alcohol

       By: Cheka Man

Magic is like alcohol, the more that is used, the more it causes a hangover later on and the less judgement one has when using it. If one waits a while after casting a spell, things "detoxify." A cantrip or two is like a sip of weak beer, whilst a large creation spell is like a bottle of vodka. Cast something too big and you can die from magic intoxication.

Ideas  ( System ) | September 24, 2011 | View | UpVote 3xp


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