Unknown to anyone, a glamorous ball for the Duke of Erezi will turn into a confusing and chaotic bloodbath.
Floating cities, legendary spells, sinking islands, and a missing king.
The heroes are ninjas of the Kakemetsu Clan, hired to assassinate the Lord Kuganara Daijo. But when they infiltrate the Kuganara Castle, they find that there is more to this than there seems to be.
Old swords, ancient kings, and forgotten cities. Once the greatest city in the land, now guarded by darkness and death. Akibara was one of the hubs of the east, gateway to the sea, entrance to the lands. Now it lies amid a forgotten desert of ruin and death.
A siren has seduced a noble overboard and gifted him with watery breath. Now his family is preparing to go to war with the mer-people, blaming them for his kidnapping. They mer-people have beseeched the players to explain that the siren isn’t even one of thier people and help rescue the noble from the siren.
Problem is, the noble is now daddy.
“Winds and waters keep,
a hush more dead than any sleep”
- W. Allingham, Ruined Chapel.
The trade ships from Menast have failed to arrive, but why?
A continuation of the heroes’ journey through Daemonland.
They have passed beyond the mysterious circling armies and entered the burning, poisonous desert of Outer Daemonland. Can they find the way across before the Elephant God beats them to it?
In the savage wastes of Daemonland the More, three armies chase each other in a circle for all eternity….
An icky sideline plot to a forest adventure.
An enigmatic ship arrives through the mists…
Something strange has infected the land. Plants and Animals are taking on the characteristics of other plants and animals. Many are harmless, others have become monsters. The effect has spread from the near by wilds and into the populated areas. The first person has been infected by this strange malady.
A mighty force is building in the East, and all of Strolen’s Citadel must band together if we are to have any hope of defeating it.
The Queen of Thieves is a mysterious person. All that is know about her is that she’s the greatest living thief in the world. Some even say she doesn’t exist. Oh, she exists all right. And maybe it’s a good thing no one knows about her…
It is said that somewhere in the wilderness, there is a well with miraculous powers. Some said that it bestowed eternal youth. Some said it contained all of the knowledge in the world. There were other rumors. But they remain only rumors, for of all of those that sought the well, only two returned. And they did not return the same…
In the wake of the old king’s murder and an ambassador’s summary execution, two rival kingdoms are prepared to fling themselves into a terrible war.
The Balgrians, a persecuted people, are fed up. They’re rising up and fighting and Midwessel will see bloodshed before it’s over.
A war story about an old vetrans past, could lead to a mystery type adventure.
The greatest earth trembler in all of the history of the land of Lishar has revealed the long-lost gates to the Nine Abyssal Vales of Kthor. Are you brave enough try your hand?
Silent voices in the catacombs of hush demand call out to the King in his sleep. He awakes, pale as bone, raving and delusional, whispering of the Retribution of the Charred Skulls. The servants look on horrified at their foaming lord…
Your brother has betrayed you in the worst way possible?
-Should you get revenge from your brother and betray all you once believed in
-or should you die and elt your brother keep your possetions, your throne, your glory?
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.