What do you do if your employer begins to go mad? Particularly if you’ve managed to build up a long tradition of working for him.
The Crown Princess of Sadaren needs a husband! There’s just a few teeny little problems.
When a mysterious man hires them to slay Baza, the Yellow Priest, will the heroes find more than they bargained for?
A short adventure synopsis for any party which is getting a little too big for it’s boots.
The PCs enter a dilapidated old town where murders occur without provocation by men nearly gone insane, they meet a mysterious stranger, people on watch fall asleep quickly, and for the love of (Insert deity here) can’t get a decent night’s sleep (That is, they sleep, but don’t really feel rested at all).
When a falling meteor strikes a superstitious world…
Bandits from a manor overlooking a certain crucial trade pass are gaining power, and nobody knows how.
The empire of Madvar is ruled by a man who is slowly slipping into insanity. And now the gems of Madvar have been stolen.
In a nearby town villagers tell tales of adventurers being driven mad by an unknown force within the woods…
A town with rather strange inhabitants is in need and offers a moral decision for the party…
When valuable fish start floating downstream dead, the people of Shori fear for the worst.
The village of Far Tragin is deep within the dangerous Northen wastes. Yet somehow it has avoided destruction by the monsters who dwell there. The PCs discover that it is a deal with an unlikly ally that protects this town. However, this deal may be failing and Far Tragin is in jeoprady.
The adventurers are called upon to help a lord aide a group of “wild men” who are threatened by Bugbears and whoever is behind them. Most people seemed unconcerned with these savage people, but are they really so savage? This is a very fully described plot, a complete adventure.
When a local farmer discovers something at the bottom of his new well, the fate of the land will hang in the balance.
A group of travelers come across an abandoned village and find themselves in a battle for their lives.
The crown of King Lorin has been stolen! Upon leaving the city the players are searched and the crown is found in their possession. They plead their innocence and are given a task, that task leads to another, and to another?
One day a you are walking on a road to get to a popular city of some sort. All of a sudden you encounter a group of bandits walking towards you looking to start a fight.
Plots for use with the Old Kingdom setting.
The nomads are a neglected people, universally hated and persecuted. Let your characters experience this life…
Revolution is upon them. Like a worm-riddled timber the Kingdom is rife with discontent, and the aristocrats are being evicted, their castles burnt and ruined. For those who escape, life looks bleak…
Walking through the alleys of the docks district of town, you hear an old, mad beggar calling out for alms. He claims to be a god, cast out from heaven and stripped of his powers. The party passes, tossing a few coppers to him. In thanking them, the madman refers to incidents in their childhood or distant past which would have been all but impossible for him to know.