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Ria Hawk
August 23, 2004
Hits: 7791
Comments: 11
Ideas: 0
Votes: 18 / 4.666667
Honor Among Thieves    Plots  (Duty)   (Single-Storyline)

When a very old ring is anonymously sent to the authorities accompanied by a cryptic note, they are confused.  But much more is at stake…

ephemeralstability
August 1, 2004
Hits: 4200
Comments: 5
Ideas: 0
Votes: 8 / 2.750000
Restoration    Plots  (Discovery)   (Side-Quest)

The PCs find themselves on a diplomatic mission, to return the Statue of Helce to the country from whom it was stolen long ago. They soon find themselves tied up in conspiracy, guerilla warfare and a surprising amount of molten rock…

Scrasamax
July 18, 2004
Hits: 6586
Comments: 10
Ideas: 0
Votes: 14 / 4.392857
Gold in them thar hills    Plots  (Discovery)   (Single-Storyline)

An area known for sweeping mountain vistas, and sleepy alpine hamlets has all but exploded with miners, adventurers, and thieves. Dwarves are showing up in troops, while orcs are churning towards the valley. The reason? Simple…

There’s gold in them thar hills!

Scrasamax
July 14, 2004
Hits: 6516
Comments: 8
Ideas: 0
Votes: 11 / 4.090909
Tempting Teanoi    Plots  (Discovery)   (Single-Storyline)

For years trading ships have come to the Islands of Teanoi seeking treasures of gold, pua shell, and exotic herbs and spices. Trade has dwindled, and ships vanish without a trace, but the trade is too valuable to give up, and thus the ships still come. The islands also lay close to a shipping lane, and are a regular stop for ships seeking only to take on fresh supplies of foodstuffs and water.

Soon merchants begin seeking outside aid to protect their ships from the unknown menace that the islanders call Teanoi…

ephemeralstability
July 13, 2004
Hits: 6960
Comments: 10
Ideas: 0
Votes: 9 / 4.055556
Escape from the Kitchens    Plots  (Crisis)   (Side-Quest)

A huge castle whose foundations are crumbling…A murderer on the run in the caverns below.

Scrasamax
July 11, 2004
Hits: 11026
Comments: 17
Ideas: 0
Votes: 13 / 4.461538
A Gaggle of Wizards    Plots  (Duty)   (Multi-Storyline)

Many of the worlds woes can be laid at the feet of deranged, socially blind, and irresponcible wizards. The doddering old mage locked away in his tower, answerable to no one but himself is a hazard to himself and to those unfortunate enough to live close by. The Upright Society of Civic Mages plan to change this problem…one way or another.

Michael Jotne Slayer
July 8, 2004
Hits: 11359
Comments: 28
Ideas: 0
Votes: 23 / 4.282609
By the law they froze    Plots  (Coincidence)   (Side-Quest)

It is extremely cold and snow cover the plains as the heroes notice the dead frozen people hanging from the branches of scattered trees along the road. Ahead they see the local Lords soldiers hanging them up, mercilessly throwing buckets of water on their naked unprotected bodies until they freeze.

EchoMirage
July 2, 2004
Hits: 6598
Comments: 11
Ideas: 0
Votes: 11 / 4.045455
Julian and Romiette    Plots  (Discovery)   (Mini-Campaign)

Two young nobles, enmity between their families. Where have we seen this before?

ephemeralstability
June 30, 2004
Hits: 4427
Comments: 6
Ideas: 0
Votes: 5 / 3.600000
Discipline    Plots  (Discovery)   (Single-Storyline)

The PCs are hired to remove splinters of discontent and desertion from the feet of the Prince’s Army…

EchoMirage
June 28, 2004
Hits: 12224
Comments: 18
Ideas: 0
Votes: 11 / 4.363636
A Scarlet Thirst    Plots  (Mystical)   (Campaign)

Everyone hungers ... and must be fed. But what if the tastes suddenly change?

CaptainPenguin
June 25, 2004
Hits: 8744
Comments: 19
Ideas: 0
Votes: 17 / 4.500000
A Hero's Journey    Plots  (Nature)   (Single-Storyline)

When the Prince of Thalavor is found dead, floating down the river in a Hero’s Voyage, the King Espegil sends the heroes upriver into unexplored lands to discover the bane that slew him.

Scrasamax
June 7, 2004
Hits: 5719
Comments: 7
Ideas: 0
Votes: 8 / 3.687500
Get Smarty    Plots  (Duty)   (Encounter)

The most important horse race of the year is fast approaching, thousands are expected to attend. Too bad that the horse favored to win has gone missing…

EchoMirage
June 3, 2004
Hits: 7849
Comments: 12
Ideas: 0
Votes: 6 / 4.000000
Carried on the back of a dove    Plots  (Discovery)   (Side-Quest)

A prized possession lost ... easy to hurt, difficult to find, and with a tendency to lose itself again, only a white feather left behind…

Shadoweagle
May 22, 2004
Hits: 5731
Comments: 6
Ideas: 0
Votes: 13 / 4.269231
The Accursed Heirloom    Plots  (Discovery)   (Single-Storyline)

The tough, hardy adventurers equip up and go out to kill a pack of goblins terrorising the city. Of course, they succeed without trouble and make their way back but their first encounter with a guard patrol on the way back, tells them something is not right…

Iain
May 17, 2004
Hits: 7973
Comments: 9
Ideas: 0
Votes: 11 / 4.500000
The Hunting of Slith    Plots  (Hired)   (Single-Storyline)

The master thief Slith could steal a ring from the finger of an elf or the crown at a king’s coronation. He had stolen the great jewelled idol from the Temple of Imor at the climax of the Festival of Summer. Stealing the Ruby Sceptre from the archmage Bryseis should have posed no trouble to a thief of Slith’s talents. It didn’t: it was only afterwards that the trouble started.

ephemeralstability
April 22, 2004
Hits: 5555
Comments: 7
Ideas: 0
Votes: 10 / 4.350000
The Uneasy Sleep    Plots  (Nature)   (Single-Storyline)

Some things remember well. The stones of the Chambers of Nul soaked up the terror of the encarcerated victims and even now remember it, slowly releasing it like sweat. The buried city of Mastad remembers the cries of its citizens as they were crushed, and still they can be heard on the wind.

So it is with the Bed. Over the centuries it has sat in this room it has been host to some interesting guests, and each has left an…impression. Every sleepless night, every troubled thought: the Bed remembers it all. And if you were to spend a night in its downy pillows, you might remember some of it too…

Siren no Orakio
April 10, 2004
Hits: 6755
Comments: 10
Ideas: 0
Votes: 13 / 3.884615
A Fungus Among Us    Plots  (Duty)   (Single-Storyline)

A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.

Agar
April 5, 2004
Hits: 4799
Comments: 3
Ideas: 0
Votes: 6 / 3.666667
Winter in the Lost Lands    Plots  (Travel)   (Side-Quest)

On the 6th world, there are a few lands with no dragon-lord to guard them. These lands are called the lost lands and the land and the people within face hard times every day, and winter is no easier…

Brewmeister
March 24, 2004
Hits: 6651
Comments: 9
Ideas: 0
Votes: 10 / 3.450000
Forgotton Summer    Plots  (Duty)   (Single-Storyline)

You awake in a strange city, with no knowledge of how you got there, only to find that you are not the only one with amnesia

Geomancer
March 12, 2004
Hits: 5390
Comments: 3
Ideas: 0
Votes: 4 / 3.750000
The Ancient Mariner    Plots  (Travel)   (Single-Storyline)

An impious old mariner feels the lure of wanderlust.  He leaves his family and home, but have the gods forgiven his blasphemy?

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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