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Siren no Orakio
November 25, 2005
Hits: 5942
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
Jada's Journey    Plots  (Hired)   (Side-Quest)

The nobleman’s daughter must be escorted from place to place, but her addiction may make the journey far harder than it need be..,

manfred
November 17, 2005
Hits: 16553
Comments: 13
Ideas: 30
Votes: 7 / 4.285714
Winter Adventures    Plots  (Nature)   (Encounter)

Winter time is a wonderous time for adventure.

manfred
November 14, 2005
Hits: 23834
Comments: 12
Ideas: 0
Votes: 6 / 3.750000
Starting Adventures    Plots  (Crisis)   (Single-Storyline)

Beginning adventurers have a hard time to find the right employment… let us try and help them!

Dragon Lord
November 14, 2005
Hits: 5223
Comments: 10
Ideas: 0
Votes: 8 / 4.000000
The Beast of Cragley Forest    Plots  (Crisis)   (Single-Storyline)

A dangerous beast is loose in the forest.

Does the circus have anything to do with it, and if so can they help catch it?

More to the point, will they admit it?

Iain
November 12, 2005
Hits: 4582
Comments: 6
Ideas: 0
Votes: 5 / 4.700000
The Variscan War    Plots  (Event)   (Mini-Campaign)

Imperial debacles, heroic last stands, the valiant defence of an island, arduous desert crossings and a deadly hunt with the PCs as prey, not predator can all be found in The Variscan War, a mini-campaign (25-40hrs) for medium-high level characters.

Ancient Gamer
October 28, 2005
Hits: 17329
Comments: 12
Ideas: 1
Votes: 3 / 4.500000
The Prophecies of Hope    Plots  (Travel)   (Campaign)

When the world is changing and madness descends, can a group of stalwart villagers save a bastard newborn from the clutches of an unknown enemy?

This campaign follows the group on their desperate flight from hostile forces, both covert and overt. This Campaign centre around their perilous journey through the highlands, the lowlands and within the cities of men. Will they survive long enough to reach the relative safety of the sacred Ulukhan? And how will they react to the hidden truths and internal strife they encounter on their journey?

This is a fully fledged campaign. One that will span many, many table top sessions.

Erebus
October 27, 2005
Hits: 6393
Comments: 7
Ideas: 3
Votes: 7 / 3.357143
A day in the life of a cleric...    Plots  (Discovery)   (Encounter)

Clerics in roleplaying. Some ideas for incidents that might occur to them while at their chapel.

Nobody
October 19, 2005
Hits: 8975
Comments: 29
Ideas: 0
Votes: 17 / 4.088235
The Demon Mirror    Plots  (Discovery)   (Side-Quest)

Two characters, one player, and no way to tell which is the real one.

GleepwurpTheEyebiter
August 23, 2005
Hits: 6997
Comments: 14
Ideas: 0
Votes: 12 / 1.750000
The Evil Brothers    Plots  (Discovery)   (Single-Storyline)

The PC’s have to help a disenfranchised young man reclaim his village.

Wogden
July 31, 2005
Hits: 6894
Comments: 11
Ideas: 0
Votes: 17 / 3.705882
The Tale of Taewoo Kin    Plots  (Discovery)   (Side-Quest)

Lying prostrate on the floor, his documents and scrolls strewn beneath him, was Taewoo Kin - clearly dead, with gruesome marks around his neck that suggested strangulation by something of disturbingly inhuman origin…

Scrasamax
July 26, 2005
Hits: 7795
Comments: 10
Ideas: 0
Votes: 17 / 4.117647
The King's Advisor    Plots  (Duty)   (Mini-Campaign)

When does a boon become a bane? The wise often falter and make foolish mistakes under the guidance of those who are treacherous in design.

Monument
July 18, 2005
Hits: 6407
Comments: 12
Ideas: 0
Votes: 16 / 3.937500
Jackpot!    Plots  (Discovery)   (Single-Storyline)

A commoner has run into a LOT of money!  Unfortunately, everyone knows it.  Good luck getting out of town in one piece!

Monument
July 14, 2005
Hits: 4717
Comments: 8
Ideas: 0
Votes: 10 / 3.300000
The Nutty Professor    Plots  (Discovery)   (Single-Storyline)

The local lord has been deprived of his prize family heirloom, the thief isn’t exactly a thief, but rather an absent minded wizard.  Get the heirloom from the kindly but absent minded professor.  Simple, right?  Well, except for the fine print.

Monument
July 8, 2005
Hits: 4482
Comments: 5
Ideas: 0
Votes: 9 / 3.222222
The War of Decay    Plots  (Discovery)   (Campaign)

One Immortal.  One nation.  One wizard.  Can you foil his evil attempt to attain immortality?

Siren no Orakio
June 24, 2005
Hits: 6794
Comments: 12
Ideas: 0
Votes: 17 / 3.764706
The /What/ Knight?    Plots  (Mystical)   (Single-Storyline)

The Seer of Ceylon has had an ominous vision. A warrior clad all in black armor, a horde of demons at his back, and a woman equally vile at his side shall assault Ceylon in the coming weeks. Ceylon shall fall, and burn, and a darkness such as man has never known shall fall upon the world. To prevent this, he has called the PCs forth, and ordered them to slay the man in his vision…

EchoMirage
June 17, 2005
Hits: 10236
Comments: 22
Ideas: 0
Votes: 18 / 4.583333
Of Roses and Thorns    Plots  (Duty)   (Multi-Storyline)

Should you wish to pluck a rose, or to caress it, beware its thorns, its dangerous beauty.

Stefan
May 18, 2005
Hits: 4959
Comments: 6
Ideas: 0
Votes: 9 / 2.444444
The Hunters Pray & Food Processor    Plots  (Discovery)   (Multi-Storyline)

A hunting party realizes a druid has been foiling it’s hunting efforts and shifts it’s focus from hunting wild game to hunting the druid.

Stefan
May 18, 2005
Hits: 5119
Comments: 7
Ideas: 0
Votes: 11 / 4.454545
Stoned    Plots  (Discovery)   (Single-Storyline)

Sinister, enganging plot involves a powerful tool fallen into the wrong hands. Only the players can set things right. They have a piece of the tool, but first they have to figure out how the tool works, why two opposing forces are persuing them, whom to trust, and what to do next. Murder, accusation, betrayal, diplomacy, combat, and constant mystique force the players to make incredibly difficult decisions.

Agar
May 15, 2005
Hits: 7379
Comments: 7
Ideas: 0
Votes: 5 / 4.800000
Man's Best Friend: Part Two    Plots  (Hired)   (Multi-Storyline)

Set a number of decades after part one.

Prince Tibalt survived his unique birth into the world and is now grown into the King of Jaegerwald. Jaegerwald is no stranger to werewolves, but when members of the kings staff and council start transforming with no apprent contact with werewolves, the PCs are charged with finding and destroying this hidden monster.

Agar
May 13, 2005
Hits: 7105
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
Man's best friend: Part One    Plots  (Hired)   (Multi-Storyline)

Set in a heavily wooded kingdom of reknown werewolf hunters.

A princess on a hunt goes missing. Rumors of a new, more fierce werewolf surface. The party needs to find the princess before she or her seven month pregnancy are in danger.

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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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