Some legends are history, some are mere stories, and some have a basis in fact. This may not be quite what it seems.
The PCs traveling through the mountain end up in the the small village of Bitterfruit, this tiny village is the epitome of paradise, but even paradise has its secrets.
subterfuge abounds in this royal rumble over the kings road project. The road is way behind schedule and someone needs to find out why.
A contest between good and evil. You choose the winner. Shall it be the betrayed or the betrayer who conquers?
a clan of Mountain giants believe a human mage can lead them to victory against the slightly superior Mist Giants of a neigboring mountain…their ancient cave drawings (think Bayern Tapestry on cave wall) tell them so…
Political ambition, religious confusion, ancient artefacts, and a mad ghost.
A long forgotten atrocity and crime left unsolved.
At what point does the quest for justice become a desire for revenge?
And when does revenge become another atrocity?
In the middle of nowhere, followers of nature religions meet for a great festival. Also, the new druid for that region of the world is going to be “elected”. Not all of the 4 contestants are initiates, however…
There are sewers beneath the cobbled stone streets, carrying the filth of society away, rather than letting it pile up into steaming heaps of refuse. Something has moved into the sewers and is now coming to the surface to feed.
He slides down the tower and onto the streets from the princess’s balcony and makes his escape! Oh, but if only he would learn from his philanderous ways! “But I won’t learn,” he thought slighly.
The evil mage Zarakoth is dead, but with his death the world has gone mad. The aging characters are confronted on all sides by rot, death and decay whilst around them the world regresses rapidly to the stone age. Furthermore, Zarakoth seems to have miraculously not died - and to be more powerful than ever.
A jolly night with friends turns out to have long-lasting consequences. Can a hardened adventurer handle infinite responsibilities of a single dad - especially when there’s an evil mage out there looking for the adventurer’s child?
The queen hired a theif to steal the information for the bodering country she’s at war with, but the thief is having some trouble…
A young girl, of fifteen, sets out to find the kingdom of her land after raiders burned down her house. Now she has met a wonderful friend who schools her in the ways of the land…
Jaelric the Black, Shatterer of the Countryside isn’t feeling up to par. And he needs a little bit of help.
By Decree of her Royal Majesty, the possession, ownership, or consumption of any alcoholic substance has been henceforth been declared unlawful, and said violators of the Queen’s will shall be subject to punishment.
Children have been disappearing from a herding village for the past 3 years. The superstitious locals blame it on the “gatha”, a troll living in the woodlands.
When an old map is found in a floating bottle by a fishing ship, and is sent to a mage for solving what the ancient symbols on it mean, the old piece of paper becomes more than a map.
The players have possession of a simple book. It seems like just a curiosity. Then everyone came out of it and things got…. complicated.
The greedy demon, Shikan, terrorized the countryside of the North, killing whomever and plundering whatever he fancied. No one dared to challenge his might, and his ego and reputation grew bloated and over-ripe…
A planet (or city, valley ect) where those who enter witness protection can escape old age and death itself, so they can live for centuries without aging-provided they maintain their cover perfectly. If they are outed by anyone or ever utter their true name, they age the number of years they have not aged since the day they entered witness protection (which might mean that they age centuries in seconds and crumble into dust and bone.)