By Decree of her Royal Majesty, the possession, ownership, or consumption of any alcoholic substance has been henceforth been declared unlawful, and said violators of the Queen’s will shall be subject to punishment.
Children have been disappearing from a herding village for the past 3 years. The superstitious locals blame it on the “gatha”, a troll living in the woodlands.
When an old map is found in a floating bottle by a fishing ship, and is sent to a mage for solving what the ancient symbols on it mean, the old piece of paper becomes more than a map.
The players have possession of a simple book. It seems like just a curiosity. Then everyone came out of it and things got…. complicated.
The greedy demon, Shikan, terrorized the countryside of the North, killing whomever and plundering whatever he fancied. No one dared to challenge his might, and his ego and reputation grew bloated and over-ripe…
The bell calls from its lonely tower, ringing across the valley. For whom does the bell toll, it tolls for thee…
Someone has been raiding the coast. The PC’s are dispatched to help - but can they trust the local authorities?
The PC’s are walking along a forest path when they hear the sobbing of a young woman, but when they investigate further…
In the middle of Noplace, which is just a bit south of NoWhere, there is a village. It seems calm, almost deserted. Eventually the furitive glances from boarded windows, people scurrying off the streets, and a few toughs keeping a careful eye on the strangers, will express the tension that can be cut with a knife.
A famous hero has died, but his dying request was the be buried beneath the willow, and he has asked the PCs if they will carry his body there and bury him.
A forest full of danger where the danger is not at all where the PCs expect it to be.
The mentor of one or more (lawfully-inclined, socially ambitious) PCs is vulnerable because of a past action ââ?¬â?? an action that was justifiable at the time. But opponents can now use changing circumstances or new information to discredit or destroy the mentor and damage the PC. The mentor is unwilling/unable either to respond or escape the consequences. The PCs can take action, but not in the open; ‘kill the monsters’ is not likely to solve the problem. Failing to act will doom the mentor and damage the PC; taking action may also doom the PC.
Bold Adventurers the Fountain of Youth awaits your lips….
Most unexpectedly, an omen of fire appears in the sky, bright in the darkness, visible during the day, panic ensues…
Arriving in a small village the adventurering party is drawn into a meeting of the Parish Guild…
The Sentinel has always wondered who he was, his past covered in lies and deception, he wishes to seek the truth. But sometimes the truth is hard to take….
When a very old ring is anonymously sent to the authorities accompanied by a cryptic note, they are confused. But much more is at stake…
The PCs find themselves on a diplomatic mission, to return the Statue of Helce to the country from whom it was stolen long ago. They soon find themselves tied up in conspiracy, guerilla warfare and a surprising amount of molten rock…
An area known for sweeping mountain vistas, and sleepy alpine hamlets has all but exploded with miners, adventurers, and thieves. Dwarves are showing up in troops, while orcs are churning towards the valley. The reason? Simple…
There’s gold in them thar hills!
Jaelric the Black, Shatterer of the Countryside isn’t feeling up to par. And he needs a little bit of help.