A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…
Someone wants Prince Philoj dead. Or?
Intrigues and adventures within the glittering courts of the land’s nobility: A collection of Tales of Adventure
A tree, a length of rope, and a (maybe not so) innocent victim.
Wotcha gonna do?
Here, have a sup, just two piece of silver.
The heroes encounter prisoner-slaves and their masters
Wherever the PCs have gone recently, they have heard the talk. The Doomsday Machine of Toothless Amalgam has stopped spitting out birdseed. The End is nigh.
The bard tuned his lyre for the 5th time. He looked at his reflection in the mirror. Ancient eyes greeted him. This would be his last performance, it had to be perfect.
A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?
Travel broadens the mind… If you survive the journey. A collection of Tales of Adventure
How could a single building produce so much strife?
Among his effects, the highwayman had 24 mysterious vials. What could the strange liquid portend?
Dungeon ideas for inspiring role-playing and drama.
There is a new threat to mankind coming and it’s all due to poor craftsmanship…
A time of flags and feasts…
I have fled in the shape of the raven of prophetic speech
Pumpkintown, The Strawberry Festival, Fall Days - small town festivals are as varied as the small towns that host them, and just as colorful.
The city has a thousand stories - and here are a few of them..
A ship, drifting through the mists, with not a soul visible on her deck. Haunted? Yes, but not the way that you might expect…
On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.