Your average posse of adventurous types is hired by a wizard to stop the attacks on a small village.
Those Terrifying Tumbling Tubers: The Tale
So, off again we go to slay the evil dragon… but what happens when said evil dragon is asking for a big favour with its dying breath… well, you decide…
“Woe, brethren! What hath these gods wrought? For a thousand suns we have had peace, and now in an instant the light is being extinguished. How can any survive in these Wars of the Sects?”
- Arbiter Ariston Nikomachus
The Continent and its faiths have thrived with little fuss for a millenium. And now, with a few holy words, all of heaven, earth, and hell seem to be at war…
"What, never heard of it? I thought a young hacker like you would already know. Well let me tell you…"
One of Corleone’s commander has come up with an exquisite trap for the newly forming armies of Ignus. The only problem? He needs bait for the trap, and he’s just hit upon the perfect idea…
Long has the question of truth been pondered. Long has this been a folly few recognise in time. A killer, a soldier even with a sword is one thing. But a killer who thinks he has found a definite truth, which he decides to fight for, is the most dangerous man in the world.
Is it liberation or conquest? Humane thought or wanton deicide?
A malicious ploy to make the divine starve?
War has begun, and the troops have begun to move. Lying on the border between Esteov and the God’s Spine Mountains, Kerrengen Keep secures the main source of fresh water for the capital of Esteov, Lake Kerrengen.
The mountains are often a desolate place, but not without dangers, or opportunities.
Taronia - Land of mystics and sages. Taronia - Land of the Gods. Taronia - Land of Conquerers.
“Please sirs, my grandmother lives just beyond the forest”
We’ve all heard them over the years, and in every story there is a grain of truth…
“While traveling you stumble upon…um…you stumble upon…”
To be a detective is not the fun it seemed.
Sometimes a simple breakdown can lead to all sorts of trouble
There is trouble in the mines, claims your employer. And you are just the people to solve it.
I don’t know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.
In the great lake of Ture are hundreds of islands of various sizes, and not all have been completely explored by the Modern Races. One such island, with rough and craggy coastlines discouraging landing, is quite remarkable and worth a visit.
An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.