A hazardous climb for a wonderous cure
A second chance
Witch trials are common enough in the Kingdom and few who stand accused have any hope of escaping the hangman, despite the fact that it is rare for the accused to have any real magical power, malign or otherwise.
In a land known only as legend, in a tower that could only be myth, beings of immortal evil wait for freedom. The Ones who Hunger for Pain are coming to give it to them.
Few things attract attention quite like the death of a star.
Martha’s coming wasn’t a lucky sign. A heavy birth and a deformed face left even the midwife distrustful. But the child turned out healthy.
A random description pulls the players into the dangerous, scheming web of politics…
The large blades slowly rotate, feeding on the wind, you have seen the image before. But could these be feeding on something more?
A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.
‘Come in my friend, be seated with your fellows. I am Ruufon and I hope your sleeptravel has refreshed you and washed away the weariness of your wanderings…’
The Right of Revenge, the Law of an eye for an eye, is also known as the Widerdonum, the repayment. Not debt burns as brightly or as painfully as that of vengeance
Each new home prides itself on its idol and as each new home receives its idol, the power within them grows, glows and connects. ...They are the bringers of wonderment and gifts but little do the townsfolk know, for the Shithiran are the takers of everything.
When armed men barricade the road and demand money, be careful how you respond.
They just might have a legal right to do so.
The Great Bell has been rung, and the Tribe of Talna has been summoned. Now someone must discover why random people are suddenly traveling towards an isolated range of mountains.
This was such a nice place to spend a good evening. Now, everyone who wins a little money is found dead the other day! I bet the owner is up to something…
A war of ambition threatens the unseelie houses of Thiran Nar.
The King is dead.
So who killed him?
...and a star to steer her by.
In the vein of the other Random Encounter threads, now comes the thread for Oceanic encounters
That’s no moon ...
A wrong turn in an other wise well meaning curse leaves the PC’s in a tight spot…
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary