Food, fun, and a mummy!
PCs are hired to assassinate a local Count. Designed as the opening mission of a war-based campaign.
You’ll never eat in this town again.
What happens when the PCs run into a girl that they failed to rescue once a second time?
A well-meaning mage has banished darkness from the area, not realizing the downsides of this event.
A large object appears in the sky, moves in a strange fashion and vanishes after abducting a lone PC. The PC is later returned unharmed, but has several traits changed on his character sheet, no memory of the event and continually has strange dreams about goblins in space wearing lab coats and holding glowing wands.
-30 Disasters by Scrasamax
- "What about that one?"
- "They say he was a chipper back then. Took over his whole family and many more. And now, now he’s a real zombie."
Fingers snapped before his face, he didn’t notice. He just kept shuffling his cards again, that is all he did. A tear ran down his cheek. He missed the Emotion again.
As long as a hundred spears and longer, the weapon must be hoisted!
A dangerous romp across the Soviet Union in a race to rescue the eccentric Dr. Pegasus before he can complete his secret design.
This random-roll chart is designed for those times when a player unexpectedly misses a game session. What is their character doing while everyone else is out on an adventure?
I’m inviting anyone who has a short plot , set in some sort of wilderness, to post it here.
- "This is train CIV1181, kilometer 15 right after the station. There is a person close to the track on my left side. Could you send somebody to look at it."
- "Understood. Anything suspicious?"
- "He simply lies there. And I think he was there yesterday, too…"
Buttons, how could you?
A strange group of ghosts plague the grave yard, only seen under the light of the full moon and known to drive most men mad that hear their gibbering speech.
(A simple plug in side-quest with a twist, that is left a little generalized to fit in with any fantasy campaign with minimal prep work by a gm.)
It starts on the horizon, creeping over the land. The storm clouds are huge. They fill the sky. They are moving this way; relentless like the tide, faster than they have a right to. They are dark, so dark to be nearly purple. The rain begins to fall near you. You hear it hit the ground. It hits like bullets. The wind gusts; getting in between a person and their warmth. There is thunder that deafens you. It rolls forth like a stampede. The lightning brings the suns brightness for a moment, before plunging you back into the dark.
"What do you do now?"
Do you need a change in your normal gaming pace? Bored or simply needing something different? Then come here.
"Did ya hear that? There’s riches found every night, all over the town! No way you can miss that!"
At the foot of the World can be found both great treasure and danger! Adventure Awaits!
Inspired by the Five in One challenge, the Emblem of Novercalis is a campaign inspired not by five subs, but by five idea seeds.
The party comes across a magic amulet. This amulet will give each user two wishes, but the wishes almost seem to have a mind of their own.
The third son of a candle-maker, and secretly a spy, Tsiao Fong Wei betrayed his family, clan, and town to the merciless Qongg Dynasty, causing the deaths of his own family members. He survived to an old age hiding out in the country side and keeping a low profile. One day however, the “Paper Knife” finally found Tsiao Fong Wei , and exacted his revenge on behalf of the folk, dead and tortured.
After a furious struggle, the “Paper Knife” plunged twin burning candles into the eyes of the traitorous old man and laughed, as Tsiao Fong Wei howled in dismay and pain. Some say Tsiao Fong Wei died that day. Others say that the old man somehow escaped despite his sudden anguish and utter blindness.
The truth is lost to time.
But to this day the children of the Red-Ridge County towns and villages are told by their parents to always beware twin lights in the darkness and to never venture into the woods at night, and to keep an ear open for the Groaning Ghost, for somewhere out there Tsiao Fong Wei the Traitor, now a vengeful spirit, stumbles about the darkness moaning and wailing, candles still sticking forth from out of his otherwise empty eye sockets. And though the candles plunged into his eyes all those years ago were a’flame going in, now the wax protuberances are somehow lit from within and burn without, and two flickering lights in the darkness, always portend his coming.