Long has the question of truth been pondered. Long has this been a folly few recognise in time. A killer, a soldier even with a sword is one thing. But a killer who thinks he has found a definite truth, which he decides to fight for, is the most dangerous man in the world.
To be a detective is not the fun it seemed.
There is trouble in the mines, claims your employer. And you are just the people to solve it.
I don’t know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.
A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…
A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?
Travel broadens the mind… If you survive the journey. A collection of Tales of Adventure
How could a single building produce so much strife?
Among his effects, the highwayman had 24 mysterious vials. What could the strange liquid portend?
On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?
Two Noble Kinsmen, Two Fair Maidens, Two Mischevious Servants, Two Loyal Handmaids, Two Pompous Dukes, a Clown, a Lion, and a bunch of foolish soldiers, all wandering in the forest. Why, it’s practically Shakespeare!
In every great film, the seed of a corny adventure can be found…
To trap an ancient demon you need an ancient ritual.
And where do find such a ritual?
In the tomb of an ancient priest, of course.
And that’s where the trouble begins.
Every 45 years, the bamboo forests which cover the tiny land of Ghanzu bloom, and very soon after come the rats…
Everyone can think of a favorite song or two (or three) which can easily be translated into a fantasy rpg concept, be it an item, plot, location, or what have you. Just take the lyrics of your favorite real-life ditty, and go from there!
Once a year, and each year in a different place, the wandering bazaar and social gala that is the Thieves Convention is held. Invitations Only!
According to Ars Geotia the standard formations of power consist of ley lines, confluences and founts. this system has been long accepted, and is quite incorrect…
He sat there in shock, not believing what the Guard Captain said. It couldn’t be true. His sweet daughter would not be capable of killing the man she was to marry. He watched, helpless, as they took her away.
And then came the trial. Even as he heard the evidence against her, he refused to believe she could commit such a vile act. As the verdict came in, his world fell apart. It echoed in his ears, “Guilty, guilty, guilty”
At the base of the Cyllerean Mountains a small coven of witches has laired where once was a Temple of Good.
Deep beneath the central tower laid the chambers of the Arcane. This is where the mages, witches and warlocks place those creations they deem to dangerous. The crystal bell Ã?Â Beloth Ã?Â was such a creation. Shortly after it was created by Magnus of Cormalth, it got into the hands of a cunning mercenary captain known as Harlan Marcus. Let’s shorten the tale and just say that the mages in the college valley did not like to have Harlan and his men roaming about the valley, helping themselves to the mages valuables. The bell rendered the college magic useless, and the mages locked themselves in, awaiting Harlan, armed with brooms, pottery and kitchen utensils.
The bell was later recovered, together with Harlan himself, and both were locked away in the chambers of the arcane.
With regard to the plot "Sleeping Mines of Elathon":
You manage to get the water wheel in the mine working which operates a pump to clear the flooded lower levels. As you explore the dank tunnels of the lower galleries, you can hear the creaking of the wheel above. You enter a low-ceilinged passage and are crawling on your backs, when the creaking stops. The water starts seeping wetly around the back of your head...