There is trouble in the mines, claims your employer. And you are just the people to solve it.
I don’t know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.
A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…
A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?
Travel broadens the mind… If you survive the journey. A collection of Tales of Adventure
How could a single building produce so much strife?
Among his effects, the highwayman had 24 mysterious vials. What could the strange liquid portend?
On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?
Two Noble Kinsmen, Two Fair Maidens, Two Mischevious Servants, Two Loyal Handmaids, Two Pompous Dukes, a Clown, a Lion, and a bunch of foolish soldiers, all wandering in the forest. Why, it’s practically Shakespeare!
In every great film, the seed of a corny adventure can be found…
To trap an ancient demon you need an ancient ritual.
And where do find such a ritual?
In the tomb of an ancient priest, of course.
And that’s where the trouble begins.
Every 45 years, the bamboo forests which cover the tiny land of Ghanzu bloom, and very soon after come the rats…
Everyone can think of a favorite song or two (or three) which can easily be translated into a fantasy rpg concept, be it an item, plot, location, or what have you. Just take the lyrics of your favorite real-life ditty, and go from there!
Once a year, and each year in a different place, the wandering bazaar and social gala that is the Thieves Convention is held. Invitations Only!
According to Ars Geotia the standard formations of power consist of ley lines, confluences and founts. this system has been long accepted, and is quite incorrect…
He sat there in shock, not believing what the Guard Captain said. It couldn’t be true. His sweet daughter would not be capable of killing the man she was to marry. He watched, helpless, as they took her away.
And then came the trial. Even as he heard the evidence against her, he refused to believe she could commit such a vile act. As the verdict came in, his world fell apart. It echoed in his ears, “Guilty, guilty, guilty”
At the base of the Cyllerean Mountains a small coven of witches has laired where once was a Temple of Good.
Deep beneath the central tower laid the chambers of the Arcane. This is where the mages, witches and warlocks place those creations they deem to dangerous. The crystal bell Ã?Â Beloth Ã?Â was such a creation. Shortly after it was created by Magnus of Cormalth, it got into the hands of a cunning mercenary captain known as Harlan Marcus. Let’s shorten the tale and just say that the mages in the college valley did not like to have Harlan and his men roaming about the valley, helping themselves to the mages valuables. The bell rendered the college magic useless, and the mages locked themselves in, awaiting Harlan, armed with brooms, pottery and kitchen utensils.
The bell was later recovered, together with Harlan himself, and both were locked away in the chambers of the arcane.
This is a scroll for every rumor or tale you might here from a friend or in a bar.
On one of the adventurers’ many journeys through the lands, they one day enter a very strange village surrounded by a palisade. Therein all villagers seem to be sleeping, their hair long and flowing and their nails ever growing. Snow has settled on the land and the few found outdoors are covered in a thin layer of powdery white snow. Nothing can be done to awaken these mysterious sleepers and there seems to be no escaping this village either.
Then the night falls…
A planet (or city, valley ect) where those who enter witness protection can escape old age and death itself, so they can live for centuries without aging-provided they maintain their cover perfectly. If they are outed by anyone or ever utter their true name, they age the number of years they have not aged since the day they entered witness protection (which might mean that they age centuries in seconds and crumble into dust and bone.)