Here, have a sup, just two piece of silver.
The heroes encounter prisoner-slaves and their masters
Dungeon ideas for inspiring role-playing and drama.
A time of flags and feasts…
Pumpkintown, The Strawberry Festival, Fall Days - small town festivals are as varied as the small towns that host them, and just as colorful.
The city has a thousand stories - and here are a few of them..
A ship, drifting through the mists, with not a soul visible on her deck. Haunted? Yes, but not the way that you might expect…
I will sail my vessel, until I happen upon…
You’re walking through the forest when you encounter…
How many roads must a man walk?
Why isn’t this working!?
Maybe this human is too weak.
So find more humans to test it on!
The Demon Archivist, organizer of Hell’s Caravan
The point of the submission is quite simple: man vs nature is a common conflict in fiction, but not so much in gaming, this submission is a step to correct that.
Each year, One member of the two sides of the tribe is chosen to Acend. It is a deep ritual used to maintain the contact the tribe has with its two gods. Sometimes, you gotta go out with a bang.
Winter time is a wonderous time for adventure.
Clerics in roleplaying. Some ideas for incidents that might occur to them while at their chapel.
In the middle of nowhere, followers of nature religions meet for a great festival. Also, the new druid for that region of the world is going to be “elected”. Not all of the 4 contestants are initiates, however…
A forest full of danger where the danger is not at all where the PCs expect it to be.
The most important horse race of the year is fast approaching, thousands are expected to attend. Too bad that the horse favored to win has gone missing…
A town with rather strange inhabitants is in need and offers a moral decision for the party…
The Lord of the Flies, the Muscimancer has studied magics that summon, control and otherwise deal with flies. The Fly Mage is an unwholesome character, also likely to have magics of disease, rot and pestilence up his sleeves. After fighting through his swarms of flies and his loyal acolytes and slaves, the Muscimancer reveals his final power, transforming into a giant half man half fly hybrid. He can fly, acid vomit, as well as continue to use spells, wield weaponry and command his swarms.