In the Cosmic Era, the Daily Discourse consists of the talking points and dialog guides laid out by the masterminds and controllers behind the media. Here is your opinion, bite sized for easy consumption.
A festival of settling scores and airing of grievances
The PCs are in a graveyard, when as they are passing a noble tomb with a certain symbol embossed on the door, the magic user in the party hears a voice from being the tomb door begging to be let out. What do the PCs do?
The Sea hides many secrets in its depths, here are 30.
An ominous emblem begins appearing in tapestries, paintings, engravings, streets, etc. across the town or city in which the players are staying.
While enjoying a meal in the local tavern, the party strikes up a conversation with another customer, who is witty and urbane.
A sorcerer with evil intentions or just a murderer waiting for another fool?
At a crossroads, the characters come across a trio of thick poles set into the ground, just outside the overlapping roads.
I have just one question: How do I use this as a dungeon master.
Women expressed themselves by the clothes they wore~
When arcanotech fails, it fails spectacularly
Atop a nearby rise the infuriated priestess stood, taking in the unfolding scene in the
valley below. How dare these metallic, roaring, foreigners loot their temples. She offered
up a silent, vengeful prayer to her gods, may their wrath befall these intruders!
A scroll of rumours, Chinese Whispers style
Why do they choose to re-appear now? Perhaps it is just a crazed local? What will happen to the child?
Sometimes you just can't keep a good man down
"There is a time to fight, and a time to run and hide,and the clever thing is deciding when it is the right time to do either." Unamed veteran of many hard-fought battles.
Something to keep your party on their toes.
A selection of chance encounters that can take place in any large town or city.
Inspired by Cheka's 30 things to run away from.
As you are traveling through the forest you stumble accross a poor peasent, who begs you to help his village.
Dragons are truly awesome creatures. Too awesome in a lot of ways, really. Because of their power, their magnificence and their near-immortal lifespans, a GM might hesitate to include one in a campaign as anything other than an end boss. Here are 30 non-traditional ways to bring these wonderful beasts into your own campaign.
The hacker had breached the final firewall and was typing code into the command prompt: code/7777SOHAT. Images flashed up on screen and he gazed in terror at what he saw.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.