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Wulfhere
October 10, 2006
Hits: 4867
Comments: 14
Ideas: 3
Votes: 8 / 4.312500
But Great Artists Steal    Plots  (Travel)   (Single-Storyline)

In every great film, the seed of a corny adventure can be found…

Scrasamax
September 11, 2006
Hits: 8722
Comments: 7
Ideas: 13
Votes: 5 / 4.000000
I Will Sail My Vessel...    Plots  (Travel)   (Encounter)

I will sail my vessel, until I happen upon…

Scrasamax
September 8, 2006
Hits: 15604
Comments: 23
Ideas: 33
Votes: 6 / 4.333333
Walking Through the Forest When...    Plots  (Travel)   (Encounter)

You’re walking through the forest when you encounter…

Scrasamax
August 30, 2006
Hits: 18144
Comments: 26
Ideas: 38
Votes: 10 / 4.650000
Where the Road May Take You    Plots  (Travel)   (Encounter)

How many roads must a man walk?

Feraltetsuo
May 25, 2006
Hits: 4757
Comments: 10
Ideas: 0
Votes: 5 / 4.100000
The Demon Archivist    Plots  (Travel)   (Encounter)

The Demon Archivist, organizer of Hell’s Caravan

Ancient Gamer
April 13, 2006
Hits: 15699
Comments: 26
Ideas: 4
Votes: 11 / 4.863636
The Stairs of Kienor    Plots  (Travel)   (Multi-Storyline)

What initially appears to be another trek through wintry mountain landscapes will be revealed as a true struggle for survival. For the mountain known as the Kiebral is an ancient evil, its secrets are countless and its power is immense. Can the PCs outwit a power from the dawn of time, or will they succumb and be trapped for all eternity?

Ancient Gamer
November 25, 2005
Hits: 7928
Comments: 16
Ideas: 0
Votes: 9 / 4.888889
Memories of the Asdarien    Plots  (Travel)   (Single-Storyline)

On one of the adventurers’ many journeys through the lands, they one day enter a very strange village surrounded by a palisade. Therein all villagers seem to be sleeping, their hair long and flowing and their nails ever growing. Snow has settled on the land and the few found outdoors are covered in a thin layer of powdery white snow. Nothing can be done to awaken these mysterious sleepers and there seems to be no escaping this village either.

Then the night falls…

Ancient Gamer
October 28, 2005
Hits: 16996
Comments: 12
Ideas: 1
Votes: 3 / 4.500000
The Prophecies of Hope    Plots  (Travel)   (Campaign)

When the world is changing and madness descends, can a group of stalwart villagers save a bastard newborn from the clutches of an unknown enemy?

This campaign follows the group on their desperate flight from hostile forces, both covert and overt. This Campaign centre around their perilous journey through the highlands, the lowlands and within the cities of men. Will they survive long enough to reach the relative safety of the sacred Ulukhan? And how will they react to the hidden truths and internal strife they encounter on their journey?

This is a fully fledged campaign. One that will span many, many table top sessions.

Solagan
March 10, 2005
Hits: 5544
Comments: 4
Ideas: 0
Votes: 6 / 3.166667
Legend of the Warrior-Horse    Plots  (Travel)   (Multi-Storyline)

The PC’s find themselves thrust into a whole new world during what they had thought would be a boring trek through the plains…

Agar
April 5, 2004
Hits: 4411
Comments: 3
Ideas: 0
Votes: 6 / 3.666667
Winter in the Lost Lands    Plots  (Travel)   (Side-Quest)

On the 6th world, there are a few lands with no dragon-lord to guard them. These lands are called the lost lands and the land and the people within face hard times every day, and winter is no easier…

Geomancer
March 12, 2004
Hits: 5120
Comments: 3
Ideas: 0
Votes: 4 / 3.750000
The Ancient Mariner    Plots  (Travel)   (Single-Storyline)

An impious old mariner feels the lure of wanderlust.  He leaves his family and home, but have the gods forgiven his blasphemy?

ephemeralstability
September 19, 2003
Hits: 4352
Comments: 4
Ideas: 0
Votes: 9 / 2.944444
The Nomads    Plots  (Travel)   (Multi-Storyline)

The nomads are a neglected people, universally hated and persecuted. Let your characters experience this life…

CaptainPenguin
May 8, 2003
Hits: 6973
Comments: 11
Ideas: 0
Votes: 13 / 4.153846
We Generals Three    Plots  (Travel)   (Single-Storyline)

In the savage wastes of Daemonland the More, three armies chase each other in a circle for all eternity….

manfred
January 11, 2002
Hits: 5141
Comments: 6
Ideas: 0
Votes: 9 / 3.444444
The oversized baby    Plots  (Travel)   (Encounter)

On the road you meet… a fiery fire dragon! The mighty Xeatoxx is not some random encounter without purpose. He, though he is the last to admit, has a serious problem.

Strolen
August 25, 2001
Hits: 5577
Comments: 7
Ideas: 0
Votes: 11 / 3.000000
Plainsmen Rituals    Plots  (Travel)   (Encounter)

They go over a small rise that reveals a lone tree with silhouettes of people hanging off of it. Upon closer inspection they find three young men that are all naked and unconscious, a slight breathing in each of them can be detected.

Nimblefinder
August 17, 2001
Hits: 6327
Comments: 11
Ideas: 0
Votes: 10 / 2.950000
Angered Sprite    Plots  (Travel)   (Side-Quest)

As a mage walks through the forest a sprite appears on a branch in front him (or her). The mage will be the only one that will be able to see the sprite. The sprite demands that the mage release him from the forest.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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