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Kinslayer
September 24, 2008
Hits: 3892
Comments: 6
Ideas: 0
Votes: 6 / 2.916667
Away From Table Chart    Plots  (Travel)   (Side-Quest)

This random-roll chart is designed for those times when a player unexpectedly misses a game session.  What is their character doing while everyone else is out on an adventure?

Incarnadine
April 3, 2007
Hits: 9570
Comments: 17
Ideas: 0
Votes: 11 / 4.363636
Plunger’s Poorly Placed Potatoes    Plots  (Travel)   (Side-Quest)

Those Terrifying Tumbling Tubers: The Tale

Agar
April 5, 2004
Hits: 4615
Comments: 3
Ideas: 0
Votes: 6 / 3.666667
Winter in the Lost Lands    Plots  (Travel)   (Side-Quest)

On the 6th world, there are a few lands with no dragon-lord to guard them. These lands are called the lost lands and the land and the people within face hard times every day, and winter is no easier…

Nimblefinder
August 17, 2001
Hits: 6643
Comments: 11
Ideas: 0
Votes: 10 / 2.950000
Angered Sprite    Plots  (Travel)   (Side-Quest)

As a mage walks through the forest a sprite appears on a branch in front him (or her). The mage will be the only one that will be able to see the sprite. The sprite demands that the mage release him from the forest.

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       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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