The point of the submission is quite simple: man vs nature is a common conflict in fiction, but not so much in gaming, this submission is a step to correct that.
Winter time is a wonderous time for adventure.
A contest between good and evil. You choose the winner. Shall it be the betrayed or the betrayer who conquers?
Someone has been raiding the coast. The PC’s are dispatched to help - but can they trust the local authorities?
When the Prince of Thalavor is found dead, floating down the river in a Hero’s Voyage, the King Espegil sends the heroes upriver into unexplored lands to discover the bane that slew him.
Some things remember well. The stones of the Chambers of Nul soaked up the terror of the encarcerated victims and even now remember it, slowly releasing it like sweat. The buried city of Mastad remembers the cries of its citizens as they were crushed, and still they can be heard on the wind.
So it is with the Bed. Over the centuries it has sat in this room it has been host to some interesting guests, and each has left an…impression. Every sleepless night, every troubled thought: the Bed remembers it all. And if you were to spend a night in its downy pillows, you might remember some of it too…
If a strange dream guided you to a lost valley of wonder, guarding the path to a place of glory, would you be brave enough to go?
The desert can be a harsh place, but the people can be even harsher. Unfortunately for Abdelfettah, the spirits of the sands were not with him this day…
A continuation of the heroes’ journey through Daemonland.
They have passed beyond the mysterious circling armies and entered the burning, poisonous desert of Outer Daemonland. Can they find the way across before the Elephant God beats them to it?
An enigmatic ship arrives through the mists…
A magical plauge is disrupting the city of Blue Marina. Victims are found poisioned and covered in weals and, oddly, pennyless. Can the players solve this crisis before rich and poor are destroyed?
Based on a true story. The players seek refuge from a storm in a village inn, but are they safe from the elements that they were fleeing?
The characters are wasps from the devastated nest of Ys’drktha. The other survivors from the cataclysm are being held and tortured in the pits of the neighbouring Ak’thaan nest, being slowly dismembered and eaten by drone wasps or fed to the writhing masses of larvae.
The characters must travel to Muspells-heim, the Nordic underworld, to find Wanrefax (DarkMane) the Black Dragon, subdue him, and ride him to joust with the Sky Wolves, releasing the sun from the cavernous belly of Hati
Orcish currency is derived from glass beads. The art of glassworking is well beyond them, but perhaps the orcs have something of value to the civilized races, such as animal pelts, and well made axes, and bows. The humans trade beads for the goods, and the orcs will trade the beads amongst themselves as a form of their own currency. Perhaps they value blood red beads above all others, or animistic orcs favor beads in the colors of their gods.
Inspired by Indian trade beads, some of which could be quite ornate and beautiful. Most North American Indian beads were made in Italy. Surprise!