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Siren no Orakio
June 24, 2005
Hits: 6641
Comments: 11
Ideas: 0
Votes: 16 / 3.781250
The /What/ Knight?    Plots  (Mystical)   (Single-Storyline)

The Seer of Ceylon has had an ominous vision. A warrior clad all in black armor, a horde of demons at his back, and a woman equally vile at his side shall assault Ceylon in the coming weeks. Ceylon shall fall, and burn, and a darkness such as man has never known shall fall upon the world. To prevent this, he has called the PCs forth, and ordered them to slay the man in his vision…

macaroni
February 5, 2005
Hits: 4581
Comments: 2
Ideas: 0
Votes: 6 / 3.500000
Sour Grapes    Plots  (Mystical)   (Single-Storyline)

The PCs traveling through the mountain end up in the the small village of Bitterfruit, this tiny village is the epitome of paradise, but even paradise has its secrets.

ilya
January 22, 2005
Hits: 7896
Comments: 16
Ideas: 0
Votes: 13 / 4.230769
Misty Mountain Hop    Plots  (Mystical)   (Side-Quest)

a clan of Mountain giants believe a human mage can lead them to victory against the slightly superior Mist Giants of a neigboring mountain…their ancient cave drawings (think Bayern Tapestry on cave wall) tell them so…

EchoMirage
June 28, 2004
Hits: 11928
Comments: 17
Ideas: 0
Votes: 10 / 4.350000
A Scarlet Thirst    Plots  (Mystical)   (Campaign)

Everyone hungers ... and must be fed. But what if the tastes suddenly change?

CaptainPenguin
July 23, 2003
Hits: 8306
Comments: 10
Ideas: 0
Votes: 2 / 3.000000
The Cliff and Valley    Plots  (Mystical)   (Encounter)

Another continuatio of the heroes’ journey through Daemonland.

An ancient spirit known as the Elephant God said to them “Thou hath defeated me, and thou shalt have thy prize: All the valleys and forest beyond yon cliff art for thou and thine.” Having beaten the not-so-malevolent spirit and laid it to rest, the heroes now stand at the edge of the greatest cliff in all the world. The land they see is know theirs, but what does it hold?

Agar
December 14, 2002
Hits: 4881
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Dragon-lord's Gift    Plots  (Mystical)   (Single-Storyline)

A village is being terrorized by a demon. Daerun, the Dragon-lord that claims this territroy, has decreed that before he will help any cause, he must have a gift to show that the cause needs his intervention. Now you must go and kill/capture some of the demons underlings to present to Daerun or the village is doomed.

DaWergyling
November 25, 2002
Hits: 7008
Comments: 8
Ideas: 0
Votes: 5 / 3.000000
The Dreamweaver Affair    Plots  (Mystical)   (Side-Quest)

(Recommended avg. Hero lvl: 10-13)The heros find that either a peasant went insane and killed the mayor/king/other high ranking official and says that the “Man in his dreams” made him do it, or, simply the high-ranking official died in his sleep for no apparent reason.

Agar
November 15, 2002
Hits: 4346
Comments: 4
Ideas: 0
Votes: 10 / 3.700000
Karma    Plots  (Mystical)   (Single-Storyline)

The village’s spiritual leader is fevered and babbling about ghosts. Is what’s plauging him an assault from beyond the grave, or of a more earthly source?

ephemeralstability
October 14, 2002
Hits: 4984
Comments: 4
Ideas: 0
Votes: 5 / 4.000000
The Deterrent    Plots  (Mystical)   (Multi-Storyline)

The two great continents of the world are bitterly at war and they have been busy creating the ultimate weapon. But the Chromatic Council of Colour Dragons are aware…

ephemeralstability
June 27, 2002
Hits: 5434
Comments: 5
Ideas: 0
Votes: 10 / 3.600000
Kalorsan    Plots  (Mystical)   (Single-Storyline)

~ I’k atal si hen-uethian Kalorsani, hnath uetht-er k’atal Lueni.
~ To spill the blood of the Kalorsan is to spill the blood of men.

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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