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HaroldWiggle
June 27, 2014
Hits: 244
Comments: 5
Ideas: 0
Votes: 5 / 4.500000
The Cup that Floweth Over    Plots  (Mystical)   (Side-Quest)

‘You are freed from all cares brothers and sisters! All worries! All need to toil and labour for the baron’s taxes, in the guild’s fields and for the peddler’s wares! All the drink you could ever need!’

Final words of an extremely drunk hedge conjurer by name of Oates Greenlock.

axlerowes
March 9, 2014
Hits: 329
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
The Nightmare Demons of Sorrow    Plots  (Mystical)   (Mini-Campaign)

One can only defeat so many villains that want to "cover the world in darkness" before one starts to look for a different flavor of horrible.

EVIL JUST GOT EMO!

Chaosmark
October 2, 2013
Hits: 844
Comments: 4
Ideas: 0
Votes: 4 / 4.625000
Quarantine of Light    Plots  (Mystical)   (Multi-Storyline)

Horror module and mini-campaign. Intimately tied to Shardis, the Shining City.

axlerowes
June 9, 2013
Hits: 640
Comments: 9
Ideas: 0
Votes: 12 / 3.750000
Pommel Stones Of Vohu Manah And The Breath-takers Mace    Items  (Mystical)   (Single-Storyline)

The lost story of the pommel stones.

Mourngrymn
April 16, 2011
Hits: 12933
Comments: 34
Ideas: 6
Votes: 10 / 4.400000
Continuous Plot    Plots  (Mystical)   (Multi-Storyline)

This is a study of the effectiveness of not the individual but a group of individuals. This is an Open Ended Plot which will not be fleshed out by a single person but by who ever chooses to add content.

Moonlake
February 27, 2011
Hits: 1044
Comments: 3
Ideas: 0
Votes: 3 / 3.500000
The intertwining of Time and Music    Plots  (Mystical)   (Single-Storyline)

The story of a castle where time and the sound of piano intertwines 

Erfunden
October 23, 2009
Hits: 1542
Comments: 9
Ideas: 0
Votes: 6 / 3.416667
Imp Fire    Plots  (Mystical)   (Single-Storyline)

More annoying than fairy fire ever was.  And much more deadly.

slartibartfast
July 15, 2009
Hits: 1645
Comments: 13
Ideas: 0
Votes: 4 / 4.250000
Creepers Tavern    Plots  (Mystical)   (Side-Quest)

Food, fun, and a mummy!

Kassil
February 9, 2009
Hits: 3063
Comments: 17
Ideas: 0
Votes: 9 / 4.111111
Holding Back the Night    Plots  (Mystical)   (Side-Quest)

A well-meaning mage has banished darkness from the area, not realizing the downsides of this event.

valadaar
September 12, 2007
Hits: 825
Comments: 1
Ideas: 0
No votes
Of Pines and Roses Standalone    Plots  (Mystical)   (Side-Quest)

A hazardous climb for a wonderous cure

Ancient Gamer
September 2, 2007
Hits: 4036
Comments: 17
Ideas: 0
Votes: 9 / 4.555556
Post Mortem, Darkly    Plots  (Mystical)   (Single-Storyline)

A second chance

manfred
August 9, 2007
Hits: 2931
Comments: 13
Ideas: 0
Votes: 7 / 3.857143
Field 7a    Plots  (Mystical)   (Single-Storyline)

The large blades slowly rotate, feeding on the wind, you have seen the image before. But could these be feeding on something more?

valadaar
July 26, 2007
Hits: 18464
Comments: 30
Ideas: 6
Votes: 10 / 4.750000
Chards Folly    Plots  (Mystical)   (Side-Quest)

A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.

Ria Hawk
July 2, 2007
Hits: 3142
Comments: 6
Ideas: 0
Votes: 5 / 4.300000
The Tribe of Talna    Plots  (Mystical)   (Single-Storyline)

The Great Bell has been rung, and the Tribe of Talna has been summoned.  Now someone must discover why random people are suddenly traveling towards an isolated range of mountains.

Agar
April 27, 2007
Hits: 3613
Comments: 8
Ideas: 0
Votes: 7 / 3.857143
Your money's no good here.    Plots  (Mystical)   (Single-Storyline)

A wrong turn in an other wise well meaning curse leaves the PC’s in a tight spot…

valadaar
January 12, 2007
Hits: 3215
Comments: 5
Ideas: 0
Votes: 4 / 3.875000
Haruun the Eternal    Plots  (Mystical)   (Encounter)

In the great lake of Ture are hundreds of islands of various sizes, and not all have been completely explored by the Modern Races.  One such island, with rough and craggy coastlines discouraging landing, is quite remarkable and worth a visit.

Scrasamax
January 8, 2007
Hits: 5590
Comments: 16
Ideas: 0
Votes: 12 / 4.833333
The Shrew-Haters    Plots  (Mystical)   (Mini-Campaign)

An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars

Murometz
July 18, 2006
Hits: 19356
Comments: 19
Ideas: 0
Votes: 8 / 4.625000
The Swollen Shadow    Plots  (Mystical)   (Multi-Storyline)

Shadows gather…and linger.

Murometz
May 21, 2006
Hits: 6367
Comments: 16
Ideas: 0
Votes: 9 / 4.444444
Vog's Reckoning    Plots  (Mystical)   (Campaign)

The Age of Vog…The Unending Winter of Discontent, The Epoch of Smoke and Ash.

Scrasamax
February 28, 2006
Hits: 11095
Comments: 14
Ideas: 0
Votes: 10 / 4.600000
Clathrates    Plots  (Mystical)   (Single-Storyline)

According to Ars Geotia the standard formations of power consist of ley lines, confluences and founts. this system has been long accepted, and is quite incorrect…

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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