A young nymph gives up her life to encounter the PCs, begging them as she dies to save her sister nymphs from extinction and promising that they will be well rewarded for their trouble.
Do the PCs dare to go and raid the tomb of the Pharaoh Upshi?
You have to infiltrate a warzone, get engineering data, and get out. Simple. The twist: The data is on the large moon tantalus IV. Better known as "Hell" by its inhabitants. Good luck…
Parties have a habit of getting out of hand, especially when it’s the young and wild generation. Sometimes, parties get a little more than out of hand, if the spirit moves the guests.
An offer, a long voyage, a bitter ordeal, and a knife in the back.
Your average posse of adventurous types is hired by a wizard to stop the attacks on a small village.
One of Corleone’s commander has come up with an exquisite trap for the newly forming armies of Ignus. The only problem? He needs bait for the trap, and he’s just hit upon the perfect idea…
War has begun, and the troops have begun to move. Lying on the border between Esteov and the God’s Spine Mountains, Kerrengen Keep secures the main source of fresh water for the capital of Esteov, Lake Kerrengen.
“Please sirs, my grandmother lives just beyond the forest”
Someone wants Prince Philoj dead. Or?
On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?
A town is besieged by a changing culture and is desperate to hold on to its oldways. But that gets harder as the next generation starts to leave the traditions behind. The drive of some people to resist change and hold on to what they have is so great that they will not only fightthe undead but eventually embrace them.
Missions for any campaign in any city of any realm. As long as crime exists, you will be able to use this submission.
To trap an ancient demon you need an ancient ritual.
And where do find such a ritual?
In the tomb of an ancient priest, of course.
And that’s where the trouble begins.
The Empire is growing and demanding more resources. The PCs are hired by local authorities to draw up a map of the nearby mines abandoned by dwarves about two centuries ago.
An elder cleric asks the PCs to transport a relic to a nearby city. A simple quest with endless possibilities.
The nobleman’s daughter must be escorted from place to place, but her addiction may make the journey far harder than it need be..,
Set a number of decades after part one.
Prince Tibalt survived his unique birth into the world and is now grown into the King of Jaegerwald. Jaegerwald is no stranger to werewolves, but when members of the kings staff and council start transforming with no apprent contact with werewolves, the PCs are charged with finding and destroying this hidden monster.
Set in a heavily wooded kingdom of reknown werewolf hunters.
A princess on a hunt goes missing. Rumors of a new, more fierce werewolf surface. The party needs to find the princess before she or her seven month pregnancy are in danger.
subterfuge abounds in this royal rumble over the kings road project. The road is way behind schedule and someone needs to find out why.
Near a major city, a mirror image of the place has appeared. This strange double is infested with hostile insectoid humanoids that appear to match the city folk in numbers and armaments. The humans’ diviners have determined that the secret of the city’s appearance can be found within the double’s college of magic, so heroes are needed to explore within this mirror city and discover what has drawn it from its distant realm. There isn’t much time to spare, as the bug folk find their mammalian counterparts unnatural and blasphemous, and plan to destroy them.