The interplanetary cruiser ISS Livingstone was launched on a grandiose mission to tour every planet in the solar system, a technological tour de force of Technodyne Heavy Industries and SmartTek Technologies. It was an over-hyped media sensation that, predictably, failed to live up to expectations.
The holovids are full of stories about mecha garrisons bravely battling dastardly pirate raiders. It's a pretty picture for the propaganda films, but its a long way from the truth of the pirate raids.
People live inside a series of walls. Outside the walls, there are Titans (giants, unless you actually want to use the Titan, which are fetching powerful). There's a spell that needs breaking to return everything to normal size. That can only be done by collecting the elemental devil arms. Hot dang.
An ominous emblem begins appearing in tapestries, paintings, engravings, streets, etc. across the town or city in which the players are staying.
An obviously wealthy and beautiful woman contracts the PC’s to solve a missing persons case. The missing person is her younger sibling, a teenage boy.
Or why you should always look women in the eye
"What do you mean the vault is empty?!"
"Just that, sir. It's empty."
"There was a half tonne of gold coins in there! Did you see a cart? Any orcs or ogres? A dragon?! It's not like it just got up and walked away!"
The Agents are being sent to Mexico to stop a large shipment of drugs from breaching the US border.
A combination planning/game summary submission with some details about what I'm planning for the next one as well.
A man approaches you with a proposition; a cult that seeks to only protect the weak; plots mingling and causing destruction.
Death, it seems, shall stalk the land of Merthia tonight- unless, of course, the PCs can stop it.
A journalist is preparing a story on Agency 17. Predictably, the Agency would like it if the story died...
The players are sent on their first mission for Agency 17: Stealing Sarin from a right-wing militia group in rural Texas
UAC Scientists have discovered a strange artifact on the surface of Phobos. They wish to transport it to an 'off-the-radar' base above Saturn's moon, Titan, but fear that space pirates may have gained intel on the artifact. Additional protection is needed; this is where you come in!
A Cosmic Era, Event Horizon/Doom-influenced Plot, for the optional Occult Brotherhood quest.
Lazarus Lightward waits in the town of Lockmour - he desires the Whitebone tomes to study demons and learn their weaknesses. Will the party help him out?
When the barbarian increase their raiding of Tauria, the King of Tauria decides that hiring a couple of lowlife mercenaries (the PCs) is his best option to fix the problem.
An explorer gone missing. A king in panic. A treasure to find.
Welcome to the Craggy Peaks. We hope you don't freeze to death.
That would mean we couldn't... play.
Lavish glade and lush green field,
Wizen'd oaks; to the blight all yield.
Weeping trees of crimson blood,
the Fields of Flesh turn life to mud.
Will you tread and smile and sleep
where devils dance and angels weep?
The PCs are sent to rescue the Lady Helen from the pyramid she has been trapped in...but it will not be easy.
Zig, zig, zig, Death in a cadence,
Striking with his heel a tomb,
Death at midnight plays a dance-tune,
Zig, zig, zig, on his violin.
"I never want to hear another fiddle for as long as I live!" -Corwin Silvernail
Once every decade on the eve of St. Poskov's Day during mid-winter, the coastal city of Tiyabon experiences a horrific event. Quool's Tide rolls in, depositing hundreds of bloated, fish-eaten corpses upon the pebbly shores of Tiyabon's wide bay. This singularity is to this day unexplained, though countless theories abound. It is said for example, that these corpses are not eaten by the myriad fish of the seas completely, due to the fear all creatures of the seas hold for Quool.
Named for Quool, a terrible, antediluvian god of seas and storms, who no longer exists for he has no worshipers, the Tide chokes the beaches and surf with the countless rotting bodies of those who had perished at sea in a violent way.
Almost immediately, the lifeless corpses are fed upon by crabs, gulls, and worse things that await the horrid feast. The townsfolk let nature take it course with disinterested disgust, though lately some enterprising adventurers have taken to searching along the beaches of flesh for former deceased companions, with intentions of raising them again!
Surprisingly no undead ever rise from among the many corpses. This is also a mystery.