An obviously wealthy and beautiful woman contracts the PC’s to solve a missing persons case. The missing person is her younger sibling, a teenage boy.
Lazarus Lightward waits in the town of Lockmour - he desires the Whitebone tomes to study demons and learn their weaknesses. Will the party help him out?
When the barbarian increase their raiding of Tauria, the King of Tauria decides that hiring a couple of lowlife mercenaries (the PCs) is his best option to fix the problem.
Zig, zig, zig, Death in a cadence,
Striking with his heel a tomb,
Death at midnight plays a dance-tune,
Zig, zig, zig, on his violin.
"I never want to hear another fiddle for as long as I live!" -Corwin Silvernail
How hard is it to despatch a troublesome swan? A lot harder then you might think.
Two local merchants were found dead last night, both seemingly poisoned. Everebody is clueless as to what happened. Will the Heroes uncover the truth?
“Please sirs, my grandmother lives just beyond the forest”
Missions for any campaign in any city of any realm. As long as crime exists, you will be able to use this submission.
The Empire is growing and demanding more resources. The PCs are hired by local authorities to draw up a map of the nearby mines abandoned by dwarves about two centuries ago.
The nobleman’s daughter must be escorted from place to place, but her addiction may make the journey far harder than it need be..,
When an old map is found in a floating bottle by a fishing ship, and is sent to a mage for solving what the ancient symbols on it mean, the old piece of paper becomes more than a map.
When Cortez captured the Aztec leader, Moctezuma, he and his conquistadores demanded a room full of gold as ransom. The soldiers of Gkar’tell wants quite a bit more in return for the leader of the Lizardfolk…
An icky sideline plot to a forest adventure.
A members of a very powerful magic-using family would like to go on a short vaction.
A small group of cannibals has started roaming farther out from their remote home and have come into contact with some farms.
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion
the possibilities are endless