The Agents are being sent to Mexico to stop a large shipment of drugs from breaching the US border.
A combination planning/game summary submission with some details about what I'm planning for the next one as well.
PCs are hired to assassinate a local Count. Designed as the opening mission of a war-based campaign.
A young nymph gives up her life to encounter the PCs, begging them as she dies to save her sister nymphs from extinction and promising that they will be well rewarded for their trouble.
Magic is like alcohol, the more that is used, the more it causes a hangover later on and the less judgement one has when using it. If one waits a while after casting a spell, things "detoxify." A cantrip or two is like a sip of weak beer, whilst a large creation spell is like a bottle of vodka. Cast something too big and you can die from magic intoxication.