A bloated corpse shows up downriver from a Taoist monastery. Brought to you by
the words bloat, corpse, redhead, Tao, monastery, murder, underwater treasure,
chains, Wuxia, and romance.
Will players provide their help to a man and his ward when it becomes obvious that they are the targets of a group of hired thugs?
Downsit, you, you and you! Story tell of Koboldi rise to Island King!
It starts on the horizon, creeping over the land. The storm clouds are huge. They fill the sky. They are moving this way; relentless like the tide, faster than they have a right to. They are dark, so dark to be nearly purple. The rain begins to fall near you. You hear it hit the ground. It hits like bullets. The wind gusts; getting in between a person and their warmth. There is thunder that deafens you. It rolls forth like a stampede. The lightning brings the suns brightness for a moment, before plunging you back into the dark.
"What do you do now?"
Do you need a change in your normal gaming pace? Bored or simply needing something different? Then come here.
The King is dead.
So who killed him?
Once a year, and each year in a different place, the wandering bazaar and social gala that is the Thieves Convention is held. Invitations Only!
He sat there in shock, not believing what the Guard Captain said. It couldn’t be true. His sweet daughter would not be capable of killing the man she was to marry. He watched, helpless, as they took her away.
And then came the trial. Even as he heard the evidence against her, he refused to believe she could commit such a vile act. As the verdict came in, his world fell apart. It echoed in his ears, “Guilty, guilty, guilty”
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).