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MCoorlim
August 23, 2014
Hits: 260
Comments: 6
Ideas: 0
Votes: 4 / 4.250000
A Game of Princes    Plots  (Event)   (Campaign)

Five heirs. Five years. One crown.

chaoticwaffle
March 16, 2013
Hits: 483
Comments: 4
Ideas: 0
No votes
Revelia, the time looped world    Plots  (Event)   (Campaign)
Magic can apparently break any law.
Moonlake
August 8, 2012
Hits: 801
Comments: 0
Ideas: 0
No votes
Sundering of Zia    Plots  (Event)   (Campaign)

An event that changed the Dragon Empire forever 

Moonlake
June 10, 2012
Hits: 1052
Comments: 9
Ideas: 0
Votes: 2 / 3.250000
Keeper of the Hourglass    Plots  (Event)   (Campaign)

"Remember, lad, nothing on this world remains constant, not even the world itself or anything beyond. The only constants ever are the Fabric and time"

Ted
May 1, 2011
Hits: 1062
Comments: 6
Ideas: 0
Votes: 2 / 2.000000
The Shattering    Plots  (Event)   (Campaign)

What once existed is now shards of reality, floating in the sea of conflict...

Scrasamax
January 31, 2008
Hits: 3307
Comments: 4
Ideas: 2
Votes: 3 / 4.833333
The Emblem of Novercalis    Plots  (Event)   (Campaign)

Inspired by the Five in One challenge, the Emblem of Novercalis is a campaign inspired not by five subs, but by five idea seeds.

Scrasamax
June 27, 2007
Hits: 3104
Comments: 4
Ideas: 4
Votes: 3 / 4.000000
Thiran Nar    Plots  (Event)   (Campaign)

A war of ambition threatens the unseelie houses of Thiran Nar.

Dozus
March 30, 2007
Hits: 6020
Comments: 12
Ideas: 0
Votes: 8 / 4.625000
The Sectarian Wars - A History    Plots  (Event)   (Campaign)

“Woe, brethren!  What hath these gods wrought?  For a thousand suns we have had peace, and now in an instant the light is being extinguished.  How can any survive in these Wars of the Sects?”
- Arbiter Ariston Nikomachus

The Continent and its faiths have thrived with little fuss for a millenium.  And now, with a few holy words, all of heaven, earth, and hell seem to be at war…

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       By: ephemeralstability

On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.

Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?

Encounter  ( Locations ) | September 23, 2003 | View | UpVote 0xp


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