The peaceful sounds of mid afternoon were brutaly interupted by the swears and jeers of a fight erupting on the edge of the market near an alleyway. Seeing three armored humans fighting a young boy, the fight seems a bit unfair. Not seeing anyone rushing to the aid of the elf and with no watch in sight, the elf doesn’t seem to have a chance. Cries of thief echo from the lips of the three humans.
Bold Adventurers the Fountain of Youth awaits your lips….
The Crown Princess of Sadaren needs a husband! There’s just a few teeny little problems.
A war story about an old vetrans past, could lead to a mystery type adventure.
Your brother has betrayed you in the worst way possible?
-Should you get revenge from your brother and betray all you once believed in
-or should you die and elt your brother keep your possetions, your throne, your glory?
After a successful adventure and money in the pocket they decide to splurge and live it up. They site down and order a nice meal and it far surpasses their expectations- until halfway through it the other guests start falling over choking and vomiting.
They enter a town and see a large crowd surrounding something that cannot quite be figured out. They soon realize that the town has gathered around a woman tied to an old wooden construction that is created to allow her neck to hang over an open a crack in the earth.
On the outskirts of a poor looking village is a large mausoleum that is well kept and richly deserted. It has a marble walkway and bricked windows with beautiful ironwork adorning it. For grave robbers the look of the outside tells of untold riches on the inside.
Game Cliche 2.
Upon learning about "the five ancient jewels" or "the nine legendary icons" or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.