The town of Silverfox Mill was a quiet place for many years, but this peaceful town has begun to unravel. The arrival of the Usury Guild drained the populace of their livelihood, forcing many into poverty, alcoholism, and prostitution. Complicating this trying time the town has recently lost its most beloved citizen, the wizard Osric Skanderbag. With his absence it seems the long-dead witch Anna has been raised to murder and poison, but this may be a front for more contemporary threats.
The Sea hides many secrets in its depths, here are 30.
The Odaneimo Mountains aren't exactly the sort the bards talk about, they dont tear at the sky or trip the gods. They are still tall enough that you just can't go hiking over them. There are just two passes through them, Oshen Pass down in the south, and Zoran pass, in the north. It would be worth a pretty penny if someone could find a middle pass through.
Diad, Teamsters Guild-boss
Atop a nearby rise the infuriated priestess stood, taking in the unfolding scene in the
valley below. How dare these metallic, roaring, foreigners loot their temples. She offered
up a silent, vengeful prayer to her gods, may their wrath befall these intruders!
A scroll of rumours, Chinese Whispers style
"Bavmor could not possibly have known that the flask was incomplete due to the magical method of its creation. Had Bavmor taken an alchemical approach, he would have known that 10 more ingredients have yet to be found."
- Fitchinger the Great
Or, 30 Ways for Mad Science to go Delightfully Awry
The hacker had breached the final firewall and was typing code into the command prompt: code/7777SOHAT. Images flashed up on screen and he gazed in terror at what he saw.
In the chosen families, the son was always more dangerous than the father.
- "This is train CIV1181, kilometer 15 right after the station. There is a person close to the track on my left side. Could you send somebody to look at it."
- "Understood. Anything suspicious?"
- "He simply lies there. And I think he was there yesterday, too…"
Buttons, how could you?
A strange group of ghosts plague the grave yard, only seen under the light of the full moon and known to drive most men mad that hear their gibbering speech.
(A simple plug in side-quest with a twist, that is left a little generalized to fit in with any fantasy campaign with minimal prep work by a gm.)
"Did ya hear that? There’s riches found every night, all over the town! No way you can miss that!"
This was such a nice place to spend a good evening. Now, everyone who wins a little money is found dead the other day! I bet the owner is up to something…
That’s no moon ...
"What, never heard of it? I thought a young hacker like you would already know. Well let me tell you…"
We’ve all heard them over the years, and in every story there is a grain of truth…
A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…
The bard tuned his lyre for the 5th time. He looked at his reflection in the mirror. Ancient eyes greeted him. This would be his last performance, it had to be perfect.
Among his effects, the highwayman had 24 mysterious vials. What could the strange liquid portend?
When the campfires grow dim, stories are told. Stories of lost cities, great heroes and legends of old. One of these is the story of Knurlheim. Once the proud capital of the Dwarfs, now a ruin- abandoned long ago. Filled with vast riches and treasure. It’s secrets forgotten with the decline of the Dwarfs, long ago. No one knows is certain if it ever exsisted at all.