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Erik
February 25, 2003
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Comments: 15
Ideas: 0
Votes: 13 / 3.269231
The Golem Wars    Plots  (Discovery)   (Side-Quest)

The Golem Wars are over now. There is a great peace around the world, but something evil and powerfull has been awakened in the darkness.

ephemeralstability
August 25, 2002
Hits: 4106
Comments: 6
Ideas: 0
Votes: 9 / 3.333333
Metamorphosis    Plots  (Discovery)   (Side-Quest)

A PC awakes in a cell plastered with blood. On the floor lies a crucifix necklace. She escapes, chased by the guards and soon the terrible truth of her situation dawns on her…

manfred
December 13, 2001
Hits: 6200
Comments: 17
Ideas: 0
Votes: 8 / 2.937500
Lost Ancestors    Plots  (Discovery)   (Side-Quest)

The heroes find a small crypt somewhere and being brave adventurers they want to check it for evil forces (=graverobbing). Or for any other reason.

Strolen
July 20, 2001
Hits: 5376
Comments: 7
Ideas: 0
Votes: 7 / 3.500000
Cursed Profit    Plots  (Discovery)   (Side-Quest)

In a village the characters hear rumors of a man that recently came through screaming of demon attacks and murderous insects.

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Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.
By: manfred | Visit | UpVote 0xp

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