There are many grim projections for the Cosmic Era, and far from being the most horrific or exotic, the Universe 26 model has a frighteningly real chance of happening.
Even evil gets lonely.
...and I'm going to fucking give it to them. (Note: This submission is largely so I don't forget the details of this plan once I'm less pissed off.)
In the middle of summer a small town is beset by a blizzard that enshrouds it in a blanket of snow. The cause is unknown and all contact with the town is lost. The player characters are hired to investigate the town and put a stop to the blizzard if at all possible.
(An adventure written in the more rigid and hand holding "old school" style and quality level of original fantasy adventure modules from the early to mid 1980's)
I have just one question: How do I use this as a dungeon master.
Women expressed themselves by the clothes they wore~
Come! Enter into the safe haven beneath the seas! Where humanity fled from the deadly Kalleum bombs! Take Refuge Beneath the Waves.
When arcanotech fails, it fails spectacularly
You think the zombies are bad? Wait till you meet their masters!
When a wizard named Mendalus develops a spell that summons an obedient woman named Catherine--exactly like any other summoning spell--it creates chaos in the wizard-metropolis of Meltheria, as many interested parties struggle to understand the nature (and legality) of the Catherine spell, while vast fortunes hang in the balance.
“Many hungry people in these parts and the roads are dangerous. So you have a choice, you can give us most of your provisions to feed the starving, or all your silver to pass safely. The choice is yours, wanderer.”
For those who enjoy comfort and discretion, and don’t mind paying a few extra coins
during their stay in Ak-Var.
This great square lies a few feet below the level of the surrounding streets. A place of where emotions run high; a place of both awe, and despair.
They were made as a promise of everlasting peace and unity. One has been opened to prevent a war. A second sits on display in a Dwarven hold. The last has vanished, and to this day, has never been found.
Why do they choose to re-appear now? Perhaps it is just a crazed local? What will happen to the child?
An interesting little idea I came up with. Also my first attempt at a 100 Word Challenge.
Sneaky bastards, the lot of them
What does it mean to be Innocent? The flowers seem to know...
A magical catastrophe that changed the world of Kalimon forever
It's not who we are, it's what we do
"I knew Lwausf would be angry when we banished him, but I didn't see the whole undead-bearman-projectile thing coming. Looking back it was kind of inevitable. "
Prince Gorim, Lord of the Mounatian Hall at Silverspike
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.