side-quest-ish and open-ended to be sure.
"A demonic plant? Don't be daft, go research something useful to society."
"But-but the p-plant! It's evil! It must be destroyed!"
"Now the flowers bloom all year round thanks to the most holy Spirit of Urban flora. It just takes a little blood."
I’m inviting anyone who has a short plot , set in some sort of wilderness, to post it here.
A foreigner is being chased through the streets of the town by a mob with murder in their hearts.
The adventurers are approached in some public yet semi-private place by a lean dwarf, wearing a colorful cape with black feathers rim wrapped tightly around him. What will come of this?
A foreign ship drifts into the harbor.
"Hey there, you look like a sturdy fellow! Interested in a treasure map? Only a few gold coins and this map to an ancient ruins secret room can be yours!"
A Basic Dungeon Crawl that starts with a map.
A random description pulls the players into the dangerous, scheming web of politics…
“While traveling you stumble upon…um…you stumble upon…”
Within the Ruddye Draggon, the landlord has more than fresh ale brewing. Can this landmark tavern be saved?
What would you do if you were offered the chance to be a monster?
It is extremely cold and snow cover the plains as the heroes notice the dead frozen people hanging from the branches of scattered trees along the road. Ahead they see the local Lords soldiers hanging them up, mercilessly throwing buckets of water on their naked unprotected bodies until they freeze.
A wraith turned a wandering fairy into a a fairy wraith. It turned on it’s own people and destroyed the entire nest of faries. Except one. And now that one needs your help.
And you thought they were always cute all the time…
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?