30 cult members, of varying levels of sanity and skill. Divided into Guilds for convenience and clarity. Could potentially be used as 30 gang members, depending on your needs.
""I am." Is reportedly the shortest sentence in the English language. Could it be that "I do." is the longest sentence?" - George Carlin
Sometimes the old ways are best. A pivotal undead sorcerer.
Captain Aubrey surveyed the deck of the captured sloop. He was amazed that such well run ship could crewed by such a motley gang of men. He turned to the doctor and wondered, "No man is born into piracy. What were these many fellows before they took up the black flag? Surely they can not all share the same story."
Help wanted, needs more events. No voting yet please.
Important NPCs within Machias.
"Impatient as well as stupid, some virtuous whip you are." Snap tilts her head to the side with a smile as her drumming fingers increase in tempo. "I assure you that my patience is vast." The man stops in his tracks stare Snap down, her expression remains unchanged. "Vast, not infinite. I am but a human so I am sure something could cause me to break my vows." Hastily he resumes filling the order. As Snap walks out the door with the goods the shopkeep grabs your arm. "That is a monster chained by monks robes, I have stared down raging barbarians and never seen such hate in their eyes."
A character sheet for one of the main characters in my 'modern' war story that I am writing. Contains statistics, history and motivation.
Born to King John XVII, Hope did not get standard princess treatment. Yes, she was locked away in a tower, and yes, there was the standard moat of flaming lava, but unlike all the other spoiled brats, she didn't get a dragon. Hope Rexian had to make do with a demon. And this particular demon couldn't even breathe fire! Simply pathetic job done by the cosmos. Hope may have gotten the valiant-knight-who-happens-to-be-called-Prince-Charming-riding-in-and-killing-guardian-on-noble-steed treatment, but some things just won't do. You can't just mess with tradition like that!
The gnome hefts the giant tome situated on his back and then pushes his round spectacles up his protruding nose. He rubs the tip of his nose, knowing that he should really stop studying with his face so close to the books. The skin would sometimes rub off the tip during long hours of recording and study. Specks were moving on down the road, and he produces a spyglass from a loop on his hip. Through the lens, he spots a group of adventurers. He grins from ear-to-ear and gives a hoot, almost losing his balance due to the weight of the book on his back.
"These fellows look like they have purpose! It's time to find out what they're up to!"
A charming but withdrawn noble who goes out and kills people in the name of The Locust at night.
There are some types of evil that are not easily recognizable as such. Much like the mountain-top ascetic or the cloistered saint, there is no obvious sign of the darkness that lurks inside Vodai.
Drawn from the rather generic Gunslinger Adept from Shadowrun, but influenced very strongly by the 2002 film Equilibrium and the 2008 Wanted.
Cranson's Captain of the Guard (Character Sheet)
If you were to wander the Spiked Sea today this is one of the movers and shakers you might meet.
Human Interaction and Relations Robot, female appearance
Slumbering within a prison of ice and snow, adrift in the oceans of the north, Gundrak dreams without end.
All Maire wanted was to give her husband a child. She wasn't about to let death stand in the way.
The amazon brigade successfully rescued that bachsel in distress
"Alzim, now that's a name! Leader of the Alten Mercenary Corps, master tactician, ex-general of the Cadmury Kingdom's forces, slayer of entire brigades, or perhaps most notable is he is a master Weilder. Sadly many of the young do not remember him."
Old man at the local pub
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).