The gnome hefts the giant tome situated on his back and then pushes his round spectacles up his protruding nose. He rubs the tip of his nose, knowing that he should really stop studying with his face so close to the books. The skin would sometimes rub off the tip during long hours of recording and study. Specks were moving on down the road, and he produces a spyglass from a loop on his hip. Through the lens, he spots a group of adventurers. He grins from ear-to-ear and gives a hoot, almost losing his balance due to the weight of the book on his back.
"These fellows look like they have purpose! It's time to find out what they're up to!"
A charming but withdrawn noble who goes out and kills people in the name of The Locust at night.
There are some types of evil that are not easily recognizable as such. Much like the mountain-top ascetic or the cloistered saint, there is no obvious sign of the darkness that lurks inside Vodai.
He grew up to be a powerful Knight, a force to be reckoned with. That is, before his fall. Before the Kingdom he protected, the Knighthood he served, and a Knight he fought with betrayed him.
Drawn from the rather generic Gunslinger Adept from Shadowrun, but influenced very strongly by the 2002 film Equilibrium and the 2008 Wanted.
Cranson's Captain of the Guard (Character Sheet)
If you were to wander the Spiked Sea today this is one of the movers and shakers you might meet.
Human Interaction and Relations Robot, female appearance
Slumbering within a prison of ice and snow, adrift in the oceans of the north, Gundrak dreams without end.
All Maire wanted was to give her husband a child. She wasn't about to let death stand in the way.
The amazon brigade successfully rescued that bachsel in distress
"Alzim, now that's a name! Leader of the Alten Mercenary Corps, master tactician, ex-general of the Cadmury Kingdom's forces, slayer of entire brigades, or perhaps most notable is he is a master Weilder. Sadly many of the young do not remember him."
Old man at the local pub
The rain poured down on the city of Grathen in a relentless beat that would marvel the best of drummers. It beat down on the public buildings, with pedestrians streaming in front of, with eyes cast upwards and lips mumbling prayers to Rain Gods. It beat down on the Slums, where thieves were mumbling thanks to their gods for all these people looking up and not at their purses. And it beat down on Ariel Lorette, a girl of 13, escaping from horrors beyond the common person's imagination. Ariel Lorette, with rain streaming down her face and hiding her tears of pain and sorrow and, above all, victory. For Ariel had escaped them. Ariel was free.
Those who turn from the light and find themselves entranced by the lure of necromantic power would heed well the tale of Ilken Lillett; A testament to the sacrifices which must be made to attain such power.
I have a group of characters I have started using in my home game, and thought I would share some of them with the Citadel
You need a job, you need to find someone or something, or you need to lay low or need to sell something, you need a good fixer.
"I will give man his threescore and ten, and then give him more. Death himself will fall before me."
The heir to the throne is hiding more than a few secrets...
Behind every great man is an astonished woman. Or the woman who did it for him.
She was known as "Moon Child" by her friends as she only came out at night, and whilst they loved to play with her, those who did so for too long would soon have cause to regret it. He was her father and the town undertaker, with a secret much less savoury role as the town necromancer.
Magic is like alcohol, the more that is used, the more it causes a hangover later on and the less judgement one has when using it. If one waits a while after casting a spell, things "detoxify." A cantrip or two is like a sip of weak beer, whilst a large creation spell is like a bottle of vodka. Cast something too big and you can die from magic intoxication.