A mad scientist, a cyborg, a visionary, a man of god
In the Cosmic Era, the Cosmetologist is a highly skilled geneticist, and they are consulted on everything from hair remedies to exotic full body alterations.
A tall lanky man with a distracted air, well versed in arcanotechnology, parapsychology, and a collector of molds, spores, and fungus.
30 job types/classes for PCs in the Cosmic Era
A stern matron, 1950's pinup and failed protector against nuclear winter.
Her first contact will be on a laptop or mobile unit of some kind. The text "Can you help me?" will be written all over the screen.
Ms. Carlyle has made her presence known.
The massive computers of the future don't always communicate with the puny humans through soft chimes and a soothing voice over the PA/intercom. Sometimes they have a special android body that serves as their own super surrogate
Formerly Andrew 'Dandy' C. C. Yates, the Scranton Psychopath, now Andrew 12-C66
An attractive older woman with more degrees than a thermometer
Because someone must come up with new ways to kill.
A vampire Blood Doll, her master, and the workshop they share
We need to gather the cam-droppers and bulldog gears off of number six, yes the wrecked number six. Then, with those pieces and the short drive off of number three we can put number four back into action.
Abelard von Richter
The only son of Dr. Nicholas Farthing, Ironwing has dedicated himself to the destruction of his father’s Fabulous Engine.
The Mughal of the Gremils, the Shah of Lag, the most devoted of Mathom.
Mercenary. Hacker. Charm school graduate. Teddy bear collector. Raver. Troll.
What weight has legacy, what strength has a name, in an era when the stars themselves bend to the will of man, when the gods have been forgotten?
Devoted to the Goddess of War, Prince Yakaw is second to none in the crafting and use of swords mundane and magical.
“Where do they get those marvelous toys” you ask. The other hero smiles, “I guess you have not been hooked up.” He hands you a card.
Maker of Devices for the Discriminating Operative
Hanging on the arm of a wealthy upper crust man, she was the perfect arm charm. But you swear, you have seen her before.
A hypercaffinated ball of technical investigation energy.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.