“Come and see Veidt, the ever-sleeping. Born with an incurable condition, he has not woken once in twenty-six years. Come and see the man who will never wake. Come and see Feher’s sleepwalker.”
“No my lord!” cried Herithi. “Have Mercy! Take my eyes instead!” Why did I say that?! thought Herithi, shock registering through him.My eyes? Shalali protect me…
The searchers found only a silken veil, so they despaired; telling their frightened families only that the Dark Lady of Destinen had taken another lover.
Although lost in the mists of myth and time, there are some things known of this Ã¢??manÃ¢?Â and his Ã¢??godÃ¢?Â.
Splendid Reverse Worker seems to be manifested ill luck. In its presence everything seems to go wrong- mirrors and glasses shatter, animals fall ill and are injured, tempers flare and depression looms, metal rusts, and a general environment of pure Murphy’s Law occurs.
Once a god, now something less…
Even 20 years of service was not enough for them - still they taunt me. Will I ever be free?
An Empire was brought low by the vile astrologer Magnus Magisterius, but that was only the beginning of his evil.
A name lost to all but the oldest of history books and mythic tales, yet more important than many modern rulers.
Many claim him to have been of their own, be they mages or clerics, thieves or warriors. Such was the legacy of Atal, the Wise Councilor.
The power of the runes comes with a price, one the apprentice Tamford wasn’t ready to pay
Dare you approach the great and mighty Modock! KNEEL!
The price was high - and it may be higher. But is all worth it for the magic…
A king so vile and treacherous was cursed many centuries ago to forever roam the earth. He is now a serf of earths will and shall be anywhere needed to stop the destruction of earths its bueatiful landscapes and creatures.
A cold and cadavorous collection of nefarious necromancers.
Daltorz was the greatest weapon of the Summoners and but in the end he caused the downfall of hundreds of magicians and today his very name strikes terror in the hearts of wizards.
Within the lost tomb of Abu Khanut, Agarn the Impulsive brought the forgotten priest’s curse down upon his student, Alain Piercetongue. Now the wrath of an ancient god stalks the desert sands.
The Headsman is drawn to areas where great injustices have occurred. ... He is absolutely cold and emotionless. The only mercy he knows is swift death.
“MINE!!!!” thundered the demon as he caught site of the chests of gold coins. With a gesture of his hand the chests rose, sundering the enchantments which held them down and drew them towards him.
30 slingers of spells, vendors of enchantment, and bizarrement.
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.