Belphegor - A demon of Sloth and Greed
The power of the mind and of magic defies your pathetic attempts to understand them, submit and you will be spared
"I hear that he walks the North these days, strides amongst the Silver Firs of those harsh lands. His followers struggling behind in the frost mist. New ones joining the lines everyday the, drawn to him by some mysterious force."
"Have mercy? Dear, foolish, man, the Mistress’s mercy is the only gift I have to give."
A dark wizard who is marginally kind after being cruel and wicked.
‘‘You want to know why we have that big old granite statute of a catfish? Why son, that’s old Kugamu. Everytime folks around here be wanting to get a good catch from the lake, we grab some maggots, pig shit and old beef gone bad. Then we mash it up all together and toss it into the lake for him to eat. He’s partial to that, is old Kugamu. Bless his heart, he’s never let us down even once’‘.
"In all my years of research, perhaps the best way I have found to summarize the Hermit of Wither Tor is the name given to him by the inhabitants of the Grassdancer ghettoes. These unfortunates call him, in their own tounge, AnÃ‚Â´rah GrunÃ‚Â´dar Ahr, which roughly translates into He-Who-Speaks-With-His-Fists....."
From "Locastus and beyond", by Darius Moak
Unique among the sea monsters that infest the oceans of Acqua, this abomination is cursed with a hunger for power that can never be satisfied.
"Stay back! I’m a… a powerful wizard!"
I have lost everything which is dear to me… I am… Lacrimosa.
An evil that nurtures evil, a dark mother that is cradle to shadow.
The dark wizard of Locastus, now long dead and gone….. Or is he?
A young Kumbra seeking knowledge from humans and fulfilling the unlikely roll of protector of a trade route.
Meyurk is a Egoyo, a hermit with dangerous friends, and a mystic home..
"You do not need to be a cleric to bring light into the world."
(a Mage follower of Isis, npc suitable for any fantasy campaign with gods of light.)
The surprising thing about young fools is how many survive to become old fools.
A modern day doctor who’s lack of morality has led him down dark demoniacally unnatural paths he hopes will give him complete control over his patients lives.
Soft, squeezable, and potentially deadly. Mallow is to be cuddled and feared!
Once an outcast spirit of the cold, now the malevolent lord of a realm of winter unending…
Frozen to death by a penny pinching, cruel landlord, the Frozen Woman has found her vengeance against her killer, and now seeks to destroy those who might do unto others what was done unto her.
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.