"Who would make such a thing?"
Jacob Latris was a Taurian immigrant to Obstaria. Now he is a man who has severed his connections to sanity long ago, and is searching for something that probably doesn't exist.
A young sorcerous vampire with a penchant for making zombies.
"Magic is like telling a lie," Calypso told his latest bunch of would-be apprentices. "It doesn't matter if it's real or not as long as everyone believes it."
Sometimes the old ways are best. A pivotal undead sorcerer.
There are some types of evil that are not easily recognizable as such. Much like the mountain-top ascetic or the cloistered saint, there is no obvious sign of the darkness that lurks inside Vodai.
All Maire wanted was to give her husband a child. She wasn't about to let death stand in the way.
"I will give man his threescore and ten, and then give him more. Death himself will fall before me."
She was known as "Moon Child" by her friends as she only came out at night, and whilst they loved to play with her, those who did so for too long would soon have cause to regret it. He was her father and the town undertaker, with a secret much less savoury role as the town necromancer.
I'm different. I have a different constitution, I have a different brain, I have a different heart... Dying's for fools, dying's for amateurs.
The eldest of six sisters and the heir apparent of the Argyle-Blakes, and an investigator for the Royal Theosophical Society
Immortality can be had, but for a cost. Some are willing to pay this price, some are willing to make others pay the price. So long as there is gold in my hand I care not.
Welcome to my humble home. Feel free to stay as long as you like, if you remain at all. Do be warned, though, the place is a bit... unstable...
Alchemists are found in many fantasy settings. If used properly, alchemists can add unique flavor to your game. But what is the story of that powerful person standing behind the counter? Why do they sell magic? I have thirty different answers to that question.
I once sought vengeance, I have since been consumed by vengeance and that is that is left of who I was
A mostly fleshed out 'wizard' character for your fantasy adventure.
Note from the Author: I originally created this background for a PC. You might find this background a little generic, but I found it sufficient to inspire complications from the GM's seat. This submission was heavily influenced by Harry Potter. If that hasn't sent you packing, enjoy.
Once one of their number, the eternal outcast wishes to take from the Elves what they hold dearest - their dreams, their past, their future.
It's hiding in the dark, it's teeth are razor sharp
There's no escape for me, it wants my soul, it wants my heart
No one can hear me scream, maybe it's just a dream
Maybe it's inside of me, stop this monster
Skillet ~ Monster
Bells tolled continually, announcing new deaths.
The Master of Starlight, Player of Games; This Quizzical Fey knows Everyone's Names.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).