30 plug and play angels, devis, yami, muses and avatars for the tech savvy player
The fearsome horror of the Drow-Beholder-Liche!
"Uncle Humblestaff?" the young hero responded. "Of course I know the man. Wouldn't have had a chance at the academy without a word from him. He's the big guy over there, surrounded by all those adventurers."
The gnome hefts the giant tome situated on his back and then pushes his round spectacles up his protruding nose. He rubs the tip of his nose, knowing that he should really stop studying with his face so close to the books. The skin would sometimes rub off the tip during long hours of recording and study. Specks were moving on down the road, and he produces a spyglass from a loop on his hip. Through the lens, he spots a group of adventurers. He grins from ear-to-ear and gives a hoot, almost losing his balance due to the weight of the book on his back.
"These fellows look like they have purpose! It's time to find out what they're up to!"
"Alzim, now that's a name! Leader of the Alten Mercenary Corps, master tactician, ex-general of the Cadmury Kingdom's forces, slayer of entire brigades, or perhaps most notable is he is a master Weilder. Sadly many of the young do not remember him."
Old man at the local pub
Those who turn from the light and find themselves entranced by the lure of necromantic power would heed well the tale of Ilken Lillett; A testament to the sacrifices which must be made to attain such power.
You need a job, you need to find someone or something, or you need to lay low or need to sell something, you need a good fixer.
M12 denotes the twelve supercomputer artificial intelligences that operate the 4th generation internet
A spirit of judgement and punishment
The only remnant of the Shattering, Lydecker Cain found himself the solitary survivor of a universe that was no more than shards of glass.
"Drinks or info chummer, both cost. One costs cred and the other costs favors. Too much of the former will give you a killer hangover, and too much of the latter might just kill you altogether."
A bartender contact/info broker for the Shadowrun rpg setting, can be easily adapted to any cyberpunk or other high tech campaign.
The Crystal Scholar is a feminine Quasi-Soul with a passion for knowledge.
Forewords to the supplement I'm working on: Teleleli. Or, The City Never Dies; It Just Smells That Way.
"Have you ever felt like there’s a world just beyond ours? Some sort of strange dimension, a light dancing just beyond our fingertips? Well, I’ve touched that ‘sacred’ world, and I know its true face."
Your Ultimate Source for all your Ooze Problems!
"To truly be wise, one must learn from all life."
(A sage and wise man for any oriental fantasy or modern day campaign)
A traveling scholar, digging up the roots of totemos that he encounters.
Within a palace that is also a prison, Muggar the White Despiser wages war against the light, seeking to make all mortals his slaves.
Ever collecting books, knick-knacks, gewgaws and endless heaps of strange oddments and tidbits
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.