Some People are just born bad
When wars have to be fought, these are the grunts of the army who do the hard fighting and risk their limbs and their lives in the battle line where the real danger is.
When drunks, thugs and general idiots cause trouble in the bars, taverns and dance halls someone needs to chuck them out.
Those magnificent men, in their flying machines...some of them air cadets, others who are long-toothed veterans of war in the air.
Thirty naval officers to sail the seven seas, salty sea dogs all. Some are explorers, some are traders, and others are out on missons of conquest.
A remarkable pilot in the Atlantic Federation Aerospace Force, the Cosmic Era incarnation of Audie Murphy
also known as a clanker, metal dog, trash can
Seven naval commanders with the power of life and death over their men when at sea. Theirs is a lonely post, as they are responsible for their men and the ship that they sail in. Some are legally appointed, others are mutineers with not much to lose.
As an R34 (remora) Col. Inoue leads mecha into battle. She does this without the benefit of a mecha of her own, instead relying on her own feet and a high power rifle.
Immortality can be achieved in many ways, freetext Friday "robot"
30 comic book inspired residents, honorary or otherwise of New Themyscira
A corporate Alpha Strike team
One of the more notorious and infamous shadowrunners of the Cosmic Era
Cheka Man's original 30 Generals led me to thinking, and so I've a few more for the till ...
Because I freaking can.
A first generation supersoldier program, Dynamo Atlas was a success, and there are still a good number of these 'titans' alive and active
A bloodthirsty band of brutal barbarian brigands, baneful and bleak in bearing. Beware!
“A kill within every ten steps,
Not leaving traces within a thousand miles,
Dusting off one’s clothes and leaving after the deed,
Hiding one’s presence and name deep.”
~ Excerpt from Li Bai’s “The Verse of the Wandering Swordsman”
My take on Dracula for my 1640's Demon Hunting Game
An insidious creature, most likely somehow "related" to trappers and lurkers, the Dead Leaves (for no other name exists as of yet for this foul thing), hibernates for three of the four year's seasons, deep underground. Its active time is Autumn, when trees shed their leaves, depositing colorful carpets across the ground. The terror then emerges and blends in with the surrounding leaves, perfectly camouflaged, waiting patiently for unsuspecting victims. In appearance it resembles nothing more than a ten foot square, six inch thick, layer of bright yellow, orange, and red leaves. The only hint that someone is walking on top of it, comes in the form of an unusual amplified sound of leaves crunching underfoot. Too late usually, the victims notice this additional "crunch". The Dead Leaves will then swirl and "rise" up to smother and suffocate the victim, like a colorful, malevolent, boa constrictor.
Fire, as can be imagined, is particularly effective against this creature, but one has to *know* it's there before putting it to the torch. And there's the rub. The creature is impossible to "identify" in a large patch of fallen leaves by eyesight alone.