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Aramax
February 1, 2017
Hits: 100
Comments: 6
Ideas: 1
Votes: 3 / 3.500000
Castle, a supervillian    NPCs  (Campaign)   (Combative)

Some People are just born bad


Cheka Man
January 27, 2017
Hits: 120
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
30 Soldiers    NPCs  (Minor)   (Combative)

When wars have to be fought, these are the grunts of the army who do the hard fighting and risk their limbs and their lives in the battle line where the real danger is.

Cheka Man
January 26, 2017
Hits: 107
Comments: 2
Ideas: 0
Votes: 2 / 4.750000
30 Bouncers    NPCs  (Minor)   (Combative)

When drunks, thugs and general idiots cause trouble in the bars, taverns and dance halls someone needs to chuck them out.

Cheka Man
December 11, 2016
Hits: 215
Comments: 6
Ideas: 2
Votes: 3 / 3.166667
30 Air Force Officers    NPCs  (Scenario Based)   (Combative)

Those magnificent men, in their flying machines...some of them air cadets, others who are long-toothed veterans of war in the air.

Cheka Man
November 3, 2016
Hits: 272
Comments: 4
Ideas: 1
Votes: 4 / 4.125000
30 Naval Officers    NPCs  (Scenario Based)   (Combative)

Thirty naval officers to sail the seven seas, salty sea dogs all. Some are explorers, some are traders, and others are out on missons of conquest.

Scrasamax
July 16, 2016
Hits: 334
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Captain Will 'Deadshot' Hiller    NPCs  (Scenario Based)   (Combative)

A remarkable pilot in the Atlantic Federation Aerospace Force, the Cosmic Era incarnation of Audie Murphy

Scrasamax
July 3, 2016
Hits: 244
Comments: 1
Ideas: 0
No votes
Quaddie    NPCs  (Extras-Horde)   (Combative)

also known as a clanker, metal dog, trash can

Cheka Man
April 29, 2016
Hits: 380
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
Seven Naval Commanders    NPCs  (Extras)   (Combative)

Seven naval commanders with the power of life and death over their men when at sea. Theirs is a lonely post, as they are responsible for their men and the ship that they sail in. Some are legally appointed, others are mutineers with not much to lose.

Scrasamax
March 25, 2016
Hits: 353
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
Col. Michelle Inoue    NPCs  (Scenario Based)   (Combative)

As an R34 (remora) Col. Inoue leads mecha into battle. She does this without the benefit of a mecha of her own, instead relying on her own feet and a high power rifle.

Aramax
March 19, 2016
Hits: 476
Comments: 7
Ideas: 0
Votes: 6 / 3.666667
Brass Man    NPCs  (Minor)   (Combative)

Immortality can be achieved in many ways, freetext Friday "robot"

Scrasamax
March 10, 2016
Hits: 548
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
30 Amazons    NPCs  (Scenario Based)   (Combative)

30 comic book inspired residents, honorary or otherwise of New Themyscira

Scrasamax
December 31, 2015
Hits: 497
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
Baxter Unit 01    NPCs  (Scenario Based)   (Combative)

A corporate Alpha Strike team

Scrasamax
November 8, 2015
Hits: 457
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Allele la Creuset    NPCs  (Scenario Based)   (Combative)

One of the more notorious and infamous shadowrunners of the Cosmic Era

Morningstar
August 12, 2015
Hits: 737
Comments: 11
Ideas: 0
Votes: 6 / 4.583333
30 More Generals    NPCs  (Mythic/ Historical)   (Combative)

Cheka Man's original 30 Generals led me to thinking, and so I've a few more for the till ...

Scrasamax
May 29, 2015
Hits: 679
Comments: 2
Ideas: 0
Votes: 2 / 3.000000
Cosmic Era: Avengers    NPCs  (Major)   (Combative)

Because I freaking can.

Scrasamax
March 24, 2015
Hits: 806
Comments: 2
Ideas: 3
Votes: 1 / 5.000000
Project Dynamo Atlas    NPCs  (Major)   (Combative)

A first generation supersoldier program, Dynamo Atlas was a success, and there are still a good number of these 'titans' alive and active

Dozus
March 17, 2015
Hits: 1385
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
30 Barbarians    NPCs  (Extras-Horde)   (Combative)

A bloodthirsty band of brutal barbarian brigands, baneful and bleak in bearing. Beware!

Moonlake
February 4, 2015
Hits: 744
Comments: 9
Ideas: 0
Votes: 6 / 3.416667
Xue Ren (Snow/Blood Blade Edge)    NPCs  (Character Sheet)   (Combative)

“A kill within every ten steps,

Not leaving traces within a thousand miles,

Dusting off one’s clothes and leaving after the deed,

Hiding one’s presence and name deep.”

~ Excerpt from Li Bai’s “The Verse of the Wandering Swordsman”

Ted
November 23, 2014
Hits: 713
Comments: 8
Ideas: 0
Votes: 6 / 4.666667
The Lord of Blood, Dracula    NPCs  (Major)   (Combative)

My take on Dracula for my 1640's Demon Hunting Game

Ted
November 1, 2014
Hits: 512
Comments: 8
Ideas: 0
Votes: 3 / 4.166667
NPC List For 1640s Demon Hunting    NPCs  (Extras-Horde)   (Combative)
Time for me to give another crack at listing out NPCs for my campaign. A work in progress as the game is ongoing.
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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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