Some People are just born bad
When wars have to be fought, these are the grunts of the army who do the hard fighting and risk their limbs and their lives in the battle line where the real danger is.
When drunks, thugs and general idiots cause trouble in the bars, taverns and dance halls someone needs to chuck them out.
Those magnificent men, in their flying machines...some of them air cadets, others who are long-toothed veterans of war in the air.
Thirty naval officers to sail the seven seas, salty sea dogs all. Some are explorers, some are traders, and others are out on missons of conquest.
A remarkable pilot in the Atlantic Federation Aerospace Force, the Cosmic Era incarnation of Audie Murphy
also known as a clanker, metal dog, trash can
Seven naval commanders with the power of life and death over their men when at sea. Theirs is a lonely post, as they are responsible for their men and the ship that they sail in. Some are legally appointed, others are mutineers with not much to lose.
As an R34 (remora) Col. Inoue leads mecha into battle. She does this without the benefit of a mecha of her own, instead relying on her own feet and a high power rifle.
Immortality can be achieved in many ways, freetext Friday "robot"
30 comic book inspired residents, honorary or otherwise of New Themyscira
A corporate Alpha Strike team
One of the more notorious and infamous shadowrunners of the Cosmic Era
Cheka Man's original 30 Generals led me to thinking, and so I've a few more for the till ...
Because I freaking can.
A first generation supersoldier program, Dynamo Atlas was a success, and there are still a good number of these 'titans' alive and active
A bloodthirsty band of brutal barbarian brigands, baneful and bleak in bearing. Beware!
“A kill within every ten steps,
Not leaving traces within a thousand miles,
Dusting off one’s clothes and leaving after the deed,
Hiding one’s presence and name deep.”
~ Excerpt from Li Bai’s “The Verse of the Wandering Swordsman”
My take on Dracula for my 1640's Demon Hunting Game
Believable magic, like ordinary physicis, operates according to some invariable laws that always result in some kind of cost or "bounce back". The grater the magic, the more it should cost the character physically, emotionally, and spiritually.