"Dat woman... She was terrible to behold. Terrible but beautiful. She sat on a great throne, surrounded by her gatorfolk servants. She stood and she looked mighty angry. She look down at me an' Tergryn an' de rest, and she yell in some strange tongue - de elf-folk, I tink. She had a fury in her soul, an' I could feel her evil eye on me. Doric - hui, poor Doric! - she had 'er gatorfolk slash his belly wit' his claws and tore out his entrails. De gobbled dem up... Poor Doric..."
- Jorif Grisold, survivor
She is the high priestess of Jampiri, the outcast of the Kanaar, the guardian of the gatorfolk. Swynmoor's resident witch is powerful and knowledgeable, keeping the natural balance in the swamps.
He had done it a hundred times, taken eyes. It was so easy by now, he rarely used a spoon or knife, but, with his own fingers, would pilfer those beautiful orbs from the skulls of the deceased...
Driven by a lifetime of anger, Modest Slatterbite and his “Staff of Truth” have come to condemn the “wicked”.
All know that Elves cannot die, and that Men do. All know that Men go unto the Underworld upon their death, and that the Elves retire unto the Spiritual Elysium. Yet in the Great Scheme, where goes the one with one foot in the Underworld, and one foot in the Realm of Spirit?
An unusual woman, with twelve debts she can never repay.
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.