A pale comparison of a former man. Obviously someone who has a terrible past.
The quirky gnome captain of the small air ship the Flying Gopher. Knooble and his crew sell out their services of hauling cargo or quick travel.
A young man, disowned by his family, traveling the world in an attempt to redeem himself with his musical talent and his prowess with a sword.
Sure, everyone ‘round these parts knows who Dan the Dastardly Dog is. Last I heard the ARC had him cornered up in Demadex Canyon, a little silver mining town in the Arizona territory…
He devoted his existance to the destruction of the undead, and the demonic Lord Diavolo in particular. Now, thousands of years later, he must fight himself to fight the darkness.
Jenya was never quite able to explain to herself how she ended up on a pirate crew. But five years out on the Swiftbolt, and she’s having the time of her life.
Few can match the monk for physical accievement. Few monks can match Ember, the Disciple of the wind…
quick of wit, strong of sword arm, and irresistable to the ladies, Redgar the valiant is the epitome of the heroic warrior.
Cold to the core, he is a rather young drow who has no friends and is very quiet and keeps to himself
Sir Whitewing, a typical knight, loyal to his lord to his death and couragous as all get out. Currently leading an army of 10,000 soldiers east to battle the swamp ogres that threaten the borders. Charismatic and rash, he will charge recklessly into battle for his friends, without heed for his life. Smart and out-going he isn’t what most noble’s sons would be.
A legendary ranger from the North, all fear or admire, hate or love, but both have respect for him. He has no home nor hideout, a traveler always. His age is undetermined or his name, but he is called Sentinel, silent and deadly always. He is cunning and pragmatic, in quests he is an excellant tracker and has deadly accurcy with his bow. A master of the sword.
...and the crow spoke of an age of eternal night and of the devouring of the sun. The sea will boil the blood of the maker, the sky will flood with a dark pestilence raping the land of all its bounty, and the mounds will break loose what death had acquited… So is the propecy of the end.
“I admit I cannot withstand it’s corruption, I am no goodly man but i do not wish for the end. Too much anger rests in Kadagan as well, who will keep it safe?” Nerrad the Transmuter
When you have everything, you have want for nothing, and then the boredom sets in…
Born from the union of a Kirin-Unicorn and a woodland elf, Chary is a dazzling creature, a child of destiny and unblemished femininity…
Being an artisan first and a merchant second afford Astria a measure of wealth and independence. She specializes in creating jewelry and art pieces with semi-precious/precious stones and metals. Most of her income comes from works commissioned by the wealthy denizens of Widow’s Edge and the surrounding towns. She also owns and operations a little curio shop.
At first glance Astria appears to be just what she projects the artsy shop owner with a hello and smile for all that she encounter. If one were to look closer they would see the energy that pulses around her, the alertness in eyes, the readiness to act at a moments notice. Astria is more than a mere shop owner; she really returned to Widow’s Edge to investigate the attacks on the towns that started when she was a child and claimed the life of her father. During the daylight hours she works as jewelry/art maker but when darkness falls she slides into the night like others slide into clothes. Astria’s mode of dress when doing her nightly patrols is a black shirt, black pants and black suede boots. She also wears a black scarf and veil to hide her hair and face. Her weapons of choice is the katana sword, which she wears, strapped to her back and a set of seven throwing knives that are secured to her upper right thigh by a leather strap. During the daylight hours the weapons are cleverly hidden under her clothes.
A sentient machine which churns out useless items, but may have a more important task. (actually an It).
A lovable old traveller with a voice that can make stories come alive.
Nadia, a sixteen year-old noble lady, is put up to the challenge of surviving when her panpered lifestyle is abrubtly shattered.
Have you ever wondered what it would be like to see a truly odd char in a wild world? Well Matsuro may seem like your average troubled family turned thief…but he is so much more…
All of the world is an adventure, and Aunt Queen, as she likes people to call her, has experienced alot of it. Old age has confined her to her home, and curio shop where she collects and sells cameos, books, and antiques.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.