A priestess-turned-bouncer because of her devotion to her faith.
A gravedigger who defies the stereotypes. A regular at the Mausoleum.
Why did you buy all those Iron Spikes?
"You may have wondered what lead me down this path? It was the simple observation I made while escavating the tomb of an ancient chieftan If only these bones could talk…"
From the personal account of Meridah Onware, in discussion with Professor Siana Tamar.
"... I *hate* being right."
Thirty princes. Sons of kings, rescuers of princesses. Or something like that.
"I don’t like that one. He’s creepy. There’s something not right in the head with him. Course, I don’t much imagine that’s uncommon here, but he goes further than the rest of ‘em. I think he actually *likes* what they do to him."
Greed, for lack of a better word, is good. Greed is right. Greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit. Greed, in all of its forms, greed for life, for money, for love, knowledge has marked the upward surge of mankind
Pismir the Miser
"He who is at the right hand of the king defends his lord in honor and body. He who is at the left hand of the king commits his lord’s sins."
- Sartos of the Order of the Opal Tower, The Annals of Kings
The Castellan of the Court of Dark Memory loyally serves the Twystened Sidhe, wielding unholy power in his ruthless determination to end an evil curse.
Pray that your loneliness may spur you into finding something to live for, great enough to die for.
The Book of Hammerskjold
"There are ideas that are so fundamental that without them, civilization could not exist. The most inviolate, the most important, is justice. If men do not hold rigorously to what is just, then society cannot live. I will not allow those who would ignore something so vital simply because it does not suit them to persist in doing so."
There are some people who just lay down and die if someone hurts them. Some people forgive those who hurt him. And some… well, some decide to punish the people who hurt them. Me? Not even death can stop me from having my revenge. Not my death, not his death. They’ll all pay.
Squinzerephtoritzpik, aka Squints, is a simple small time scumbag informant who happens to be from a tribe of goblins with a unique body modification tradition…
Stonedeath is a goblin assassin, but much more than that. His new form allows him to scale walls, fight with uncanny agility, and above all that; he has a hatred for adventurers.
“You must seek the counsel of the oracle Edros.”
“Do we *have* to?”
Standing at the prow of the ship, Ashala rejoiced at the strong winds catching her midnight-black hair - flapping it like a pennant. The dark clouds ahead would have filled other seafarers with dread. Not Ashala. The dark clouds and wicked winds were an invitation, a challenge.
"Steady as she goes!" she shouted over her shoulder to the shipmaster, "To the Eye!"
Blessed be are those wed beneath apple tree
Common Falk Saying, the Midlands
Mercenaries and bounty hunters? We don’t need the help of scum like that.
Every soldier knows he may be called upon to make the ultimate sacrifice. What he doesn’t always know is the depth of the other sacrifices he may be called upon to make.
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.