A harvest queen, a druid of war, a monarch of leaves.
A burned and withered female elven ranger, with a hatred of giants, a love for animals, and a desire to seek out and thank the man who saved her life and disappeared just as quickly.
Has your kid been acting strangely? Returning home late at night, bearing bruises and clothes torn? Something else than puberty may be the reason.
Some elves lose patience teaching the ‘young’ races, and set out to employ harsher methods. A few doubt the very intent of mother nature, and set out to bring their own vision to life.
An environmentally-minded dwarf who opposes the mining of the Kalorsan, the exploitation of goblins in mines and the poisonous, choking fumes from the furnaces of Tr’S-Nang. He is an active member of “Green War”, the dwarfish environmentalist sect, who (though they have renounced their innate dwarfish industrialism) have yet to reach the stage of pacifistic demonstration.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.