30 painted ladies of the oldest profession. Reader discretion is advised.
The Arcade is a long narrow entertainment district built upon the dried up Arcadey creek. This jurisdictional no mans land has become a vibrant section of the city.
The guards who spend their working lives behind the walls of the Paul and Peter Fortress, watching over the scum of society so that you don’t have to.
30 musicians to entertain at balls, taverns, and other social gatherings.
The definition of a Henchman: a man who really knows his away around a hench.
Come! Hear Uncle Jehan's band, by the river's side...
A list of thirty aristocrats, ready to be dropped in the king’s court, the ball, or what have you.
A farmer, handy with a bow, and if you’re a bird I would advise staying far from his fields
It is a small, lively town like so many others. Do you wonder who are the movers and shakers here?
It is a small, peaceful village like so many others. Do you wonder who lives inside?
This scroll is for all those hardworking people that keep our adventurer’s Inns and Taverns working.
Darome Rikael. Not a name of fear, but rather one of pity.
Some of the inhabitants of Pier Point Prison-the bad, mad and the downright sad.
You have been assigned to hire an assassin by another middleman to kill some rich mans enemy. You go to the assassins guild to find you have quite a choice.
So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people….
The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.
It is a good sized temple with all the appropriate attendents. Who is in the temple running it?
There is a tournament and now the town is flooded with Knights. OR there is a huge group of nights the characters are interacting with. Now you have to fill out those personalities. Here is 30 of them.
Thirty Mages for every kind of magical world out there.
Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.
As they age they get larger, they don't seem to ever die of natural causes.