Login or register. (You can now login/register with your social networks.)

Hall of Honour Featured

  • You are challenged to go find a NPC worthy of a Hall of Honour Vote!

Random Gold Golden

Random

NPCs » Extras » TravelersView GoldenView HoHNorm

Thewizard63
January 7, 2009
Hits: 2300
Comments: 12
Ideas: 4
Votes: 10 / 3.300000
30 Quick NPC Personalities    NPCs  (Extras)   (Travelers)

A list of quick personalities for the many faceless NPCs.

Cheka Man
August 29, 2006
Hits: 3886
Comments: 10
Ideas: 0
Votes: 10 / 3.700000
30 Sailors    NPCs  (Extras)   (Travelers)

The Crew of the “New Hope”, a fine, and not so fine, bunch of seafaring men.

MoonHunter
December 4, 2005
Hits: 3117
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Hank The Eternal Homeless    NPCs  (Extras)   (Travelers)

He shuffles along in his ragged clothing, mumbling “Leave me alone”.

MoonHunter
November 15, 2005
Hits: 3336
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Theodoronus "Theo" messenger    NPCs  (Extras)   (Travelers)

Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).

Alia
March 17, 2003
Hits: 5625
Comments: 5
Ideas: 0
Votes: 7 / 3.571429
Alia SunSoar    NPCs  (Extras)   (Travelers)

Competent horsewoman, fauna instructor, and dagger wielder. This youthful maiden is also xeric: adapted to desert survival. Alia also has minor fire control, ranging from smoke to sparks to burning to warmth.

Reset Sorting
Total for selections: (5)
Sort By:







Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0679