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MoonHunter
August 19, 2006
Hits: 3105
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
30 Police Officers    NPCs  (Extras-Horde)   (Criminal/Espionage)

Some times you just need a horde of police officers…

Scrasamax
January 22, 2006
Hits: 4445
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
Calcobrinan Cyclopes    NPCs  (Extras-Horde)   (Natural)

Once noble and proud, the Cyclopes of the desert are now all but dust on the wind…

Scrasamax
January 21, 2006
Hits: 4198
Comments: 3
Ideas: 0
Votes: 2 / 4.250000
Latrani Orc    NPCs  (Extras-Horde)   (Agricultural)

The Latrani are elusive as desert ghosts, dangerous as sand scorpions, and as rare as oases in the wastes.

Scrasamax
January 21, 2006
Hits: 3271
Comments: 3
Ideas: 0
Votes: 3 / 4.333333
Seitch Tribes    NPCs  (Extras-Horde)   (Combative)

Brutal are the Seitch raids that come up out of the vast waste of the Calcobrinan desert. They come clad in dusky browns, bearing black iron weapons, raiding for food, water, gold, and women.

Kinslayer
November 15, 2005
Hits: 3655
Comments: 4
Ideas: 0
Votes: 3 / 2.833333
Crunk    NPCs  (Extras-Horde)   (Travelers)

Crunk is a typical sailor aboard the privateer Blue Raider.  The ship sails from Formour, but like most of its crew, Crunk is from Osterre.  As a Half-Orck, Crunk always has something to prove, and a chip on his shoulder large enough to throw his posture off.

CaptainPenguin
August 15, 2003
Hits: 4818
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
The Mountain Uprooting Brotherhood    NPCs  (Extras-Horde)   (Combative)

A brotherhood of three warriors who fancy themselves to be the strongest men in all the world.

manfred
December 19, 2002
Hits: 6161
Comments: 2
Ideas: 0
Votes: 6 / 3.916667
The Grazuul Tribe    NPCs  (Extras-Horde)   (Natural)

The pride of this tribe has led it to ruin. The only thing that remains is to die with pride.

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Random Idea Seed View All Idea Seeds

The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.
By: ephemeralstability | Visit | UpVote 0xp

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