The are 30 thieves, killers and other criminals that ought to be behind bars.
30 slingers of spells, vendors of enchantment, and bizarrement.
Some times you just need a horde of police officers…
Once noble and proud, the Cyclopes of the desert are now all but dust on the wind…
The Latrani are elusive as desert ghosts, dangerous as sand scorpions, and as rare as oases in the wastes.
Brutal are the Seitch raids that come up out of the vast waste of the Calcobrinan desert. They come clad in dusky browns, bearing black iron weapons, raiding for food, water, gold, and women.
Crunk is a typical sailor aboard the privateer Blue Raider. The ship sails from Formour, but like most of its crew, Crunk is from Osterre. As a Half-Orck, Crunk always has something to prove, and a chip on his shoulder large enough to throw his posture off.
A brotherhood of three warriors who fancy themselves to be the strongest men in all the world.
The pride of this tribe has led it to ruin. The only thing that remains is to die with pride.
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.